Sökning: "virtual games"
Visar resultat 1 - 5 av 283 uppsatser innehållade orden virtual games.
1. Dungeons without Dragons : Using Tabletop Roleplaying Games for Public Archaeology
Master-uppsats, Uppsala universitet/ArkeologiSammanfattning : Among the many shifts within public archaeology and heritage during recent years is an endeavour to find new methods of engagement which has been broadly undertaken within the field. This thesis suggests one such method could be found in the use of Tabletop Roleplaying Games (TTRPGs). LÄS MER
2. The State of Live Facial Puppetry in Online Entertainment
Magister-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenSammanfattning : Avatars are used more and more in online communication, in both games and socialmedia. At the same time technology for facial puppetry, where expressions of the user aretransferred to the avatar, has developed rapidly. LÄS MER
3. Rules of Thumb for VR RTS games
Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : Creating good user interfaces in VR can be a challenge especially when trying to make strategy games in VR. The reason is that strategy games tend to have a lot of GUI (Graphical User Interface) on the screen during gameplay. LÄS MER
4. Icke-farmakologiska metoder för att hantera procedursmärta hos barn : En litteraturstudie
Kandidat-uppsats, Röda Korsets HögskolaSammanfattning : Bakgrund: Smärta hos barn i samband med procedurer i sjukvården är ett vanligt problem som sjuksköterskan hanterar. Hos barn är smärta tydligt kopplat till rädsla och otrygghet. Syfte: Att kartlägga icke-farmakologiska metoder för att hantera procedursmärta hos barn. LÄS MER
5. Prototyping Tool for Large Scale Interactive Experiences
Master-uppsats, Lunds universitet/Institutionen för designvetenskaperSammanfattning : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. LÄS MER