Sökning: "virtual reality"

Visar resultat 16 - 20 av 1001 uppsatser innehållade orden virtual reality.

  1. 16. Virtual Reality for Assessment of Chronic Lower Back Pain in Physiotherapy : Task Selection, Design, and User Experience Evaluation

    Magister-uppsats, Umeå universitet/Institutionen för informatik

    Författare :William Sahlin; Hiran Herath; [2023]
    Nyckelord :Chronic Lower Back Pain; Virtual Reality; Physiotherapy assessment; Co-creation; User Experience; Human-Computer-Interaction;

    Sammanfattning : Chronic lower back pain (CLBP) presents a significant challenge in healthcare, requiring effective tools for rehabilitation and assessment. This study explores the use of virtual reality (VR) for the assessment of CLBP and addresses two research questions. LÄS MER

  2. 17. 3D virtual space for collaborative design reviews

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för ingenjörsvetenskap

    Författare :Paula Reyes Aguilera; Maria Teresa Trujillo Rufino; [2023]
    Nyckelord :;

    Sammanfattning : The PLENUM group, formed by researchers and developers of XR methods, aims to develop functions and spaces in virtual reality to improve the design environment. In the field of design reviews, although design reviews are now increasingly being conducted digitally, teams are still reliant on video conferencing software, as currently no dedicated tools are available. LÄS MER

  3. 18. Improving the public’s ability to find publicly placed bleeding control kits : The effect of signage and bleeding control kit placement

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Norrblom Petter; [2023]
    Nyckelord :bleeding control; signage; bleeding control kit placement; virtual reality; Stop the Bleed;

    Sammanfattning : Trauma is a leading cause of death, and in potentially preventable trauma deaths insufficient bleeding control has often been noted. For bleeding-related injuries, providing aid quickly is crucial since people may die from haemorrhage within minutes. LÄS MER

  4. 19. Undisplayed BPM for Engaging Exercise : Using Heart Rate Data in a Lower Body VR Exergame

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för teknik och estetik

    Författare :Ajsha Caca; Sejke Nord; [2023]
    Nyckelord :Heart rate data; biofeedback; VR; virtual reality; fitness bike; health; Pulsdata; biofeedback; VR; virtual reality; träningscykel; hälsa;

    Sammanfattning : This study has researched the use of undisplayed heart rate data as biofeedback in the contextof a lower body VR exergame using a fitness bike, in collaboration with Ericsson Research.Most of the global population need to exercise more, but describe it as dull and monotonous. LÄS MER

  5. 20. Prototyping Tool for Large Scale Interactive Experiences

    Master-uppsats, Lunds universitet/Institutionen för designvetenskaper

    Författare :Venkata Satya Anurag Gargeya Unnava; Yiyang Liu; [2023]
    Nyckelord :Virtual Reality; Augmented Reality; Interactive Content; Large Scale Interactive Content; Visualizer; Simulations; Technology and Engineering;

    Sammanfattning : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. LÄS MER