Sökning: "world-building"

Visar resultat 1 - 5 av 17 uppsatser innehållade ordet world-building.

  1. 1. Procedural generation and weathering of building facades : Replicating shape and distribution of wear-and-tear on real-world building facades

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Love Wessman; [2023]
    Nyckelord :procedural modeling; building facades; wear and tear; procedurell modellering; byggnadsfasader; slitage;

    Sammanfattning : Manual modeling of building facades can be a cumbersome process. Instead, procedurally modeling building facades is a practical and quick way to achieve impressive visual results. This paper presents a method for prototyping 2D facades existing in a 3d environment, with the inclusion of shading-based procedural wear-and-tear. LÄS MER

  2. 2. The World of Dungeons & Dragons in the EFL Classroom : A literary study on worldbuilding, mental imagery, immersion and applications of Dungeons & Dragons in the EFL Classroom

    Master-uppsats, Linnéuniversitetet/Institutionen för språk (SPR)

    Författare :Fredrik Nilsson; [2023]
    Nyckelord :Dungeons Dragons; EFL Classroom; Upper Secondary School; World-building; Mental Imagery; Immersion; Visualization;

    Sammanfattning : In a world where gamification is increasingly prevalent, Dungeons & Dragons is a vast, seemingly untapped arena into which students in an EFL classroom could potentially venture. By exploring the various applications of the hugely popular tabletop role-playing game, there are several aspects in which students and teachers can explore in order to find practical as well as theoretical uses for a role-playing game of this size and scope. LÄS MER

  3. 3. LORE I SOCIALA OCH LIVS- SIMULATIONSSPEL : Fallstudie av The Sims och Animal Crossing

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Julia Scheving; [2023]
    Nyckelord :Lore; Narrative; Story; Animal Crossing; The Sims; Video Games;

    Sammanfattning : Many video games have elaborate plots and storylines with intricate world-building and lore for the players to explore. However, some games are about doing real-life activities in a virtual world. These type of games belong to the Social and Life Simulation  genre of games. LÄS MER

  4. 4. SUFFERCITY - En tecknad serie

    Kandidat-uppsats, Göteborgs universitet/HDK-Valand - Högskolan för konst och design

    Författare :Emely Axelsson; [2022-06-03]
    Nyckelord :Suffercity; Comic; Tecknad serie;

    Sammanfattning : The project Suffercity is a fictional comic inspired by the subject of suffering and what it can mean for individuals with different backgrounds. Both humans and animals are included in this conversation. The comic is meant to be entertainment but also have potential in creating conversations about the subjects being told. LÄS MER

  5. 5. Brilliantly Radical or Radically Violent? : A Poststructural Policy Analysis of the Northern Irish Together: Building a United Community Peacebuilding Strategy

    Kandidat-uppsats, Malmö universitet/Institutionen för globala politiska studier (GPS)

    Författare :Sara Buus Marcussen; [2022]
    Nyckelord :Northern Ireland; peacebuilding; peace walls; WPR; T:BUC; The Troubles; poststructural policy analysis;

    Sammanfattning : With a starting point in the Together: Building a Shared Community strategy (T:BUC) published in 2013 by the Government of Northern Ireland’s Executive Office, this study examines two of the strategy’s Key Priorities: Our Shared Community and Our Safe Community, in order to analyze contemporary peacebuilding efforts carried out by the Northern Irish government. The study is guided by the research question: Why might the strategic aims such as removing all interface barriers by 2023 in the T:BUC fail in their attempts to build peace? To answer this question, the thesis takes a qualitative methodological approach relying on both primary and secondary data and Carol Bacchi’s method of ‘What’s the Problem Represented to Be’ approach to poststructural policy analysis. LÄS MER