Påverkan av olika skräckelement i spel

Detta är en Kandidat-uppsats från Södertörns högskola/Institutionen för naturvetenskap, miljö och teknik

Sammanfattning: The purpose of the study was to try and see how the usage of game elements in games, affect our experience in horror games. We used the fundamentals of the 12-Item Narrative Engagement Scale to gather the data, and also changed the model a bit to better fit the subject. By having test subjects answer a questionnaire about their engagement after having tested three horror games; results could be calculated by the use of Linear Mixel Model. The results were compared in a qualitative manner to the three elements of survival horror games mentioned above, to see if each element could impact the way a player perceives a horror game. It became clear here that there is a big possibility that the way game elements are presented in horror games can have an influence on a player’s immersion and experience in horror games. However it’s still unclear which specific elements affect which aspects of the player’s immersion and experience.

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