Gamification : En studie av spelmekanismers påverkan på användare av informationssystem

Detta är en Kandidat-uppsats från Mittuniversitetet/Avdelningen för data- och systemvetenskap

Sammanfattning: Gamification in informationsystem and it´s influence on the users is processed in this study. Gamification means bringing elements from the gaming community and applicate them in another context. Purpose of the study is to look closer to how the users affects by gamification in informationsystem and also identify important aspects from a user-perspective point of view. To perform this study, semi-structured in-depth interviews were made, including nine users of a gamified informationsystem. The conclusion is the following: Gamification influence the commitment, working conditions, performance and progress of the users in a significant way. 17 elements important to consider from a user-perspective point of view when using gamification in informationsystem has been detected.

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