Crowd Simulation Using Flow Tiles

Detta är en Kandidat-uppsats från KTH/Skolan för teknikvetenskap (SCI)

Författare: Leo Enge; Felix Liu; [2018]

Nyckelord: ;

Sammanfattning: Crowd simulations are being used in an increasing number of different applications, like evacuation scenarios, video games and movie special effects This creates a demand for crowd simulators that are simple to use and accessible to users of varying backgrounds. We will study the flow tile method proposed by Chenney [1], which provides an intuitive way of interactively designing divergence free velocity fields for various applications. A reimplementation of Chenney's method will be given and the implementation will be evaluated in terms of user-friendliness and how well the use of static spatially defined velocity fields suits crowd simulation. Furthermore the possibility of using the velocity fields for other related applications such as mobile robotics will be touched on as well.

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