The Horror of Doors : A study of door design in relation to player experience.

Detta är en Kandidat-uppsats från Uppsala universitet/Institutionen för speldesign

Sammanfattning: This study focuses on investigating if specific aspects in texture design, used in the 3D-Models implemented in 3D-digital games, can influence a player's action. The method used is a minor section of a game called a level being constructed for player testing. The level has 6 rooms each with 2 out of 6 different designs of doors. The player will choose one, and with an interview tell us why he or she picked that door. I found that the players choose logic, rather than discomfort, when choosing a door as the choice often was about where the door lead. As the test shows interesting results, it validated my hypthesis in terms of whether a design can affect the player’s choices.

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