Sökning: "3D Audio"

Visar resultat 1 - 5 av 41 uppsatser innehållade orden 3D Audio.

  1. 1. Room Impulse Response Interpolation

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Daníel Thor Wilcox; [2023]
    Nyckelord :Virtual Acoustics; Machine Learning; Signal Processing; Room Impulse Response; Virtuell Akustik; Maskininlärning; Signalbehandling; rumsimpulssvar;

    Sammanfattning : In Virtual Reality (VR) systems, the incorporation of acoustics allows for the generation of audio-visual stimuli, facilitating applications in engineering, architecture, and design. The goal of virtual acoustics is to create a realistic sound field in continuous space. LÄS MER

  2. 2. Development of Detachable Audio Accessory for Surveillance Cameras

    Uppsats för yrkesexamina på avancerad nivå, Lunds universitet/Institutionen för reglerteknik

    Författare :Eric Hammar; Pontus Sjöstrand; [2023]
    Nyckelord :Technology and Engineering;

    Sammanfattning : Surveillance cameras are used for video monitoring. To complement the video stream, different external accessories can be attached to a camera. The addition of external accessories brings certain limitations in terms of aesthetics and functionality. LÄS MER

  3. 3. SPATIALIZED AUDIO AND THE USERS EXPERIENCE : 3D based audio and the affect for the listening experience

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Kristoffer Eriksson; [2023]
    Nyckelord :HRTF; Audio; Spatialization; Immersion; Soundscape;

    Sammanfattning : With spatialized audio being tools for developers to enhance the experience  of playing a game, how does the use of spatialized audio and different types of sounds affect the imagination and the feeling of being immersed in the sound environment? In this study, the use of spatialized audio and complete darkness explores the feelings and how someone perceives the different sounds being heard. . LÄS MER

  4. 4. Exploration of Sound Design and Sound Representation Techniques for Improving Inclusiveness, Player Performance, and Player Experience in Video Games

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Benjamin Esdor; [2023]
    Nyckelord :Sound Design; Audio Cues; Video Games; Inclusiveness; Visual Impairment; Deaf and Hard of Hearing; Ljuddesign; Ljudsignaler; Videospel; Inkludering; Synskadade; Döva och hörselskadade;

    Sammanfattning : This study aimed to explore sound design and sound representation techniques to strengthen the inclusion of players with sensory disabilities alongside non-disabled players. Additionally, it aimed to identify characteristics in inclusiveness components for video games. LÄS MER

  5. 5. Ljudmiljö och interaktivitet: Designa och utveckla en audiell AAR-upplevelse

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för teknik och estetik

    Författare :Peter Båth; Max Leitner; [2023]
    Nyckelord :NOUS sonic; Audio Augment Reality; AAR; Audio; The physical room; Dolby Atmos; sound-ambience; NOUS sonic; Audio Augment Reality; AAR; Ljud; Fysiska rummet; Dolby Atmos; Ljudmilj;

    Sammanfattning : AR media or augmented reality has become increasingly prevalent in today's society, and more and more applications leverage the technology's ability to present digital 3D objects in the physical space, particularly in gaming. However, the auditory aspect, also known as audio augmented reality (AAR), has not received much attention despite its presence in various forms in our daily lives. LÄS MER