Sökning: "AI in games"

Visar resultat 1 - 5 av 105 uppsatser innehållade orden AI in games.

  1. 1. Transforming Chess: Investigating Decoder-Only Architecture for Generating Realistic Game-Like Positions

    Master-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :William Pettersson; [2024]
    Nyckelord :Transformer; Decoder; Decoder-only; AI; Artificial intelligence; Generating; generative model; Chess;

    Sammanfattning : Chess is a deep and intricate game, the master of which depends on learning tens of thousands of the patterns that may occur on the board. At Noctie, their mission is to aid this learning process through humanlike chess AI. A prominent challenge lies in curating instructive chess positions for students. LÄS MER

  2. 2. Applying ChatGPT in AI-based dynamic video game narrative generation system

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Arturs Umbraško; Robert Drury; [2023-10-23]
    Nyckelord :Computer; science; engineering; thesis; ChatGPT; OpenAI; games; narrative; machine learning; interaction design;

    Sammanfattning : ChatGPT’s release and general availability has the potential to create new possibilities for storytelling in games. There are potential benefits of leveraging ChatGPT to generate a narrative at runtime in a video game, as well as possible resulting pitfalls. LÄS MER

  3. 3. Unleashing the Power of AI Mobile Robots: A Journey into CognitiveLoad, Multimodal Signalling, and Trust in Multi-Robot Team

    Master-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :Madeleine Englund; [2023]
    Nyckelord :;

    Sammanfattning : This Master's thesis examines the impact of multimodal signalling on cognitive load, trust, and usability in multi-robot teams using a within-subjects design. The study investigates whether feedback through multimodal signalling effectively conveys trust and minimises cognitive load for operators. LÄS MER

  4. 4. Leveling Up the Playing Field: Exploring the Strengths and Weaknesses of AI-Generated Content in Game Development

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Martin Kings; Simon Täcklind; [2023]
    Nyckelord :Game Development; AI; ChatGPT; DALL-E; Content Generation; Evaluation;

    Sammanfattning : The development of video games is a long and expensive process, and it is not uncommon for studios to require their workers to work overtime to meet deadlines, resulting in stressful work environments and reduced worker performance. Recent advancements in artificial intelligence (AI) research have people excited that perhaps this might change. LÄS MER

  5. 5. AI and real-time Strategy Games

    Master-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Juan Pablo Botello Deras; [2023]
    Nyckelord :;

    Sammanfattning : As artificial intelligence continues to progress, applications hope to have AI perform tasks as good, if not better, than a human. A good way to test theoretical applications is through games, simple to complex. LÄS MER