Sökning: "Activision"

Hittade 5 uppsatser innehållade ordet Activision.

  1. 1. Game publishers and their constant need for damage control : A Content Analysis of Activision Blizzard's communication during their public-relations crises

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för medier och journalistik (MJ)

    Författare :Albin Moberg; [2024]
    Nyckelord :Consumers; Crisis communication; Damage control; Image; Image restoration theory; Organizations; Public relations; Situational crisis communication theory; Videogames;

    Sammanfattning : Big organisations and companies in game development and distribution have in recent years become involved in public-relations crises. In the past you could see that dissatisfied consumers have an impact on the image for organisations. LÄS MER

  2. 2. The Effect of Accounting Standards on Business Acquisitions : An analysis of the Swedish acquisition market

    Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Företagsekonomi

    Författare :Maxx Hillman; Linus Sjösten; [2022]
    Nyckelord :Accounting standards; agency theory; amortization; business acquisitions; goodwill; IFRS; K3; local GAAP; synergies; Swedish GAAP; resource-based view; value added;

    Sammanfattning : The topic of business acquisitions has been much debated in 2022, largely due to Microsoft’s record-breaking acquisition of Activision Blizzard. Historically, business acquisitions and their corresponding goodwill values have been a thoroughly examined and debated subject between scholars and regulators due to the complexity and ambiguity of goodwill. LÄS MER

  3. 3. Considerations for gender inclusion and representation in digital games : Lessons learned from failed and best practices

    Magister-uppsats, Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

    Författare :Konstantinos Karpouzis; [2022]
    Nyckelord :Representation; inclusion; digital games; gender; culture; sub-culture; narrative;

    Sammanfattning : Representation of gender, culture and at-risk populations has long been a thorny issue across all narrative and creative media: research shows that it affects viewers, altering the way they perceive these concepts, their characteristics and traits, and their roles in different scenarios, but it can also be a powerful instrument to illustrate dynamics and connotations in certain cultures and sub-cultures. The movie industry utilizes the Bechdel test to measure representation, i. LÄS MER

  4. 4. När nu möter då i Call of Duty: World at War och Europa Universalis III. Historididaktiska perspektiv på datorspel.

    Master-uppsats, Lunds universitet/Historia

    Författare :Ylva Grufstedt; [2013]
    Nyckelord :historiebruk; historiedidaktik; history; historia; historiekultur; historiemedvetande; datorspel; historical consciousness; historical culture; computer games; video games; History and Archaeology;

    Sammanfattning : The study (written in Swedish) aims to study computer games as cultural artifacts of history and thus find expression of historical consciousness. The study builds on theories on the use of history and considers cultural products with historical content as part of a communicative context of the past. LÄS MER

  5. 5. Gitarr + Plattformsspel = Sant : Vilka fördelar och nackdelar har införandet av en från konventionerna för genren avvikande spelkontroll på speldesignen i ett plattformsspel?

    Kandidat-uppsats, Institutionen för kommunikation och information

    Författare :Mårten Brüggemann; [2007]
    Nyckelord :Alternativa kontrollsystem; gitarrkontroll; plattformsspel; handkontroll;

    Sammanfattning : Uppsatsen är en reflekterande text över ett verk gjort som examensarbete vid Högskolan i Skövde. Verket är ett datorspel som skapades med syftet att experimentera med icke konventionella kontrollsystem. En stagnation i utvecklingen av den konventionella handkontrollen har kunnat anas i de senaste konsolgenerationsskiftena. LÄS MER