Sökning: "Alternative Reality"

Visar resultat 16 - 20 av 286 uppsatser innehållade orden Alternative Reality.

  1. 16. Specters of Art: Hauntology and Limitrophy in John Banville's Frames Trilogy

    Master-uppsats, Stockholms universitet/Engelska institutionen

    Författare :Astrid Isac; [2023]
    Nyckelord :;

    Sammanfattning : John Banville’s Frames Trilogy, comprising the novels The Book of Evidence (1989), Ghosts (1993) and Athena (1995), presents an account of the ghosts existent in both the reality and art surrounding one’s life. In an intriguing first-person narration, Freddie Montgomery, the protagonist in all the novels, describes spectral apparitions in works of art and is haunted by his violent, ghostly past. LÄS MER

  2. 17. Metadata Visualizations in Virtual Reality: A study of alternative ways of visualizing a search result’s metadata in virtual reality.

    Master-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Stella Millwood; Leo Nordén; [2023]
    Nyckelord :virtual reality; metadata; information seeking; understanding;

    Sammanfattning : This study explores ways of visualizing metadata in virtual reality through means other than text. Specifically, we focus on the metadata of a 3D object as a search result and how these visualizations can support understanding of the object. LÄS MER

  3. 18. Exploring Controller-Free Locomotion Techniques in Dynamic VR Environments : A Comparative Analysis of Eye- and Hand-Based Teleportation

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :John Brink; [2023]
    Nyckelord :Virtual Reality; Locomotion; Eye Tracking; Hand Tracking; Teleportation; Virtuell Verklighet; Förflyttning; Ögonspårning; Handspårning; Teleportering;

    Sammanfattning : Locomotion in VR is still a topic of exploration, as different solutions serve different purposes. Teleportation is an established technique for moving in virtual environments larger than physical space, but one area that has not been thoroughly investigated is controller-free teleportation, where users are not limited by intermediary devices for movement control. LÄS MER

  4. 19. Exploring the Potential of Virtual Reality Shopping for Furniture : A Comparative Study with Web-based Retail

    Master-uppsats, Linköpings universitet/Institutionen för teknik och naturvetenskap

    Författare :Ludvig Erlander Klein; [2023]
    Nyckelord :Computer science; VR; Virtual Reality; Retail; Web shopping; User Experience; UX; Furniture shopping;

    Sammanfattning : Today there are two main ways of shopping; on a website or in a physical store, and each of them comes with its own benefits and downsides. A prototype for a store in virtual reality (VR) was created to take advantage of the unique aspects of VR, it created a shopping experience that is an improvement over web stores and has some advantages over physical stores too. LÄS MER

  5. 20. Comparative Analysis of Spatiotemporal Playback Manipulation : Evaluating Desktop Environments versus Immersive Head-Mounted Virtual Reality Environments

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Andreas Wrife; [2023]
    Nyckelord :virtual reality; surgical simulations; external ventricular drainage; motion capture; interaction controls; virtuell verklighet; kirurgiska simuleringar; extern ventrikeldränage; motion capture; interaktionskontroller;

    Sammanfattning : Virtual Reality (VR) is a creative tool that enables immersive learning, planning and training of surgical operations. Extensive research has been conducted in multiple surgical specialities where VR has been utilized, such as spinal neurosurgery. However, cranial neurosurgery remains relatively unexplored in this regard. LÄS MER