Sökning: "Animal experience"

Visar resultat 1 - 5 av 342 uppsatser innehållade orden Animal experience.

  1. 1. ANIMALS IN ANIMATION: DEEPENED ANALYSIS ON ANTHROPOMORPHIZATION AND THE UNCANNY VALLEY : A continuation and improvement upon previous study of realistic 3D animal anthropomorphization triggering the uncanny valley effect

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Gustav Frick; [2023]
    Nyckelord :Uncanny Valley; Animation; Anthropomorphisation; Virtual Animals; Facial Expressions; Animal Facial Expressions.;

    Sammanfattning : This study investigates the relationship between the uncanny valley effect and perceived facial expressions in anthropomorphized virtual animals. This thesis builds upon previous research by the author in the hopes of addressing previously identified limitations and reinforcing the data of the earlier study. LÄS MER

  2. 2. Designing learning experiences for collaborative survival : Using stories about biodiversity measures in the construction sector

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Jonas Diego van Doorn; [2023]
    Nyckelord :Learning; design; interaction; biodiversity; construction; workshop; Lärande; design; interaktion; biologisk mångfald; konstruktion; verkstad;

    Sammanfattning : Biodiversity loss is increasing at an unprecedented rate, with the construction sector generating significant negative externalities. Developing an educational experience focused on biodiversity within this sector can enhance knowledge and expertise to mitigate such loss by showcasing resilient nature-based solutions. LÄS MER

  3. 3. Svenska hästägares erfarenheter av lastning med häst

    Kandidat-uppsats, SLU/Dept. of Animal Environment and Health

    Författare :Elsa Widström; [2023]
    Nyckelord :häst; lastning; träning; transportfordon; enkät;

    Sammanfattning : Studies have shown that struggle during loading of horses is a well-known problem. Horses are flight animals who usually avoid dark and narrow places where the view of their surroundings are limited. Horses are also naturally neophobic, which can cause problems when loading and training horses to load. LÄS MER

  4. 4. Upplevelser av djurassisterad terapi hos personer med psykisk ohälsa : en litteraturöversikt

    Kandidat-uppsats, Sophiahemmet Högskola

    Författare :Nicole Sköld Herrera; Victoria Norell; [2023]
    Nyckelord :Animal-assisted therapy; Experiences; Mental health; Nursing care; Djurassisterad terapi; Omvårdnad; Psykisk ohälsa; Upplevelser;

    Sammanfattning : Bakgrund Djur tjänar som lojala och betydelsefulla följeslagare, som förser oss med villkorslös kärlek, tillgivenhet, och kamratskap. Varje människa är unik och ska bemötas efter sina förutsättningar. LÄS MER

  5. 5. Can You Pet the Dog? : Exploring the experiential impact of sociable animal interaction in games

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Frida Björnfot; Sofia Rautiainen; [2023]
    Nyckelord :digital game; game design; human-animal interaction; player experience; virtual animals;

    Sammanfattning : The feature to “pet” animals in digital games is highly requested by players in online discourse, but there is a lack of research on its utility from a game design perspective. This thesis aims to gain a preliminary understanding of the effects of optional, sociable animal interaction to further inform game design decisions. LÄS MER