Sökning: "Animation"
Visar resultat 6 - 10 av 508 uppsatser innehållade ordet Animation.
6. Animating Biodiversity : Using Motion Graphic Design to Increase Biodiversity Awareness
Master-uppsats, Linköpings universitet/Institutionen för datavetenskapSammanfattning : The protection and preservation of biodiversity, a term that encompasses all living organisms on Earth, is becoming an exceedingly important topic as we are losing species at an alarming speed. Inspired by the UN conference, COP15, on biodiversity, this project seeks to engage and educate audiences about the importance of biodiversity conservation in the context of gardening, in close cooperation with two local gardening-related organisations based in Norrköping, Sweden. LÄS MER
7. Where is the Body? : En komparativ visuell analys av kostym och smink i drag i To Wong Foo,Thanks for Everything! Julie Newmar och The Adventures of Priscilla, Queen of the Desert
Kandidat-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Sammanfattning : This essay focuses on a comparative analysis of costume and makeup presented in the two drag queen road-movies To Wong Foo, Thanks for Everything Julie Newmar! (1995) and The Adventures of Priscilla, Queen of the Desert (1994). These movies have similar settings with a group of three drag queens traveling across the country to participate in their big show. LÄS MER
8. Animation Graph
Uppsats för yrkesexamina på grundnivå, Luleå tekniska universitet/Institutionen för system- och rymdteknikSammanfattning : This work introduces a data model, compiler and runtime interpreter to drive the logic of animation graphs in game engines. The primary purpose of an animation graph is to allow for animation logic to be evaluated in a data driven way, which enables game programmers and animators to work iteratively and in parallel. LÄS MER
9. Uncanny details : Exploration how the uncanny valley appears within the movements of virtual characters
Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : This study has examined what in virtual characters movement invokes negative sensations associated with the Uncanny Valley. This was done through a study involving semi-structured interviews, open-ended surveys and eye tracking during which the 10 participants observed gameplay and dialogue clips from three different games. LÄS MER
10. Hur påverkar kognitiv belastning inlärning i animerat material?
Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : I denna studie analyserades påverkan av kognitiv belastning på studenters inlärningsförmågor. Fyra deltagare fick se två animationer och sedan besvara frågor om innehållet i animationerna. Därefter intervjuades deltagarna. Resultatet av studien indikerar att kognitiv belastning inte påverkar inlärningen hos studenter till en högre grad. LÄS MER