Sökning: "Användargränssnitt"

Visar resultat 1 - 5 av 461 uppsatser innehållade ordet Användargränssnitt.

  1. 1. Development of a DC Beam Model for the First Prototype of the ESS Virtual Machine

    Magister-uppsats, Lunds universitet/Kärnfysik; Lunds universitet/Fysiska institutionen

    Författare :Benjamin Bolling; [2019]
    Nyckelord :Particle; Accelerator; Beam; Physics; Science; Virtual Machine; Virtual; Machine; Physics and Astronomy;

    Sammanfattning : The European Spallation Source is currently under construction in Lund, Sweden. Consisting of a linear accelerator delivering an unprecedented 5 MW proton beam to the spallation source, i.e. LÄS MER

  2. 2. Handling-Force Software : Calculation software for tailgate and bonnet in concept stages

    M1-uppsats,

    Författare :Gustav Andersson; [2019]
    Nyckelord :handling; forces; force; excel; bonnet; tailgate; trunklid; hood; hanteringskrafter; hantering; krafter; baklucka; motorhuv;

    Sammanfattning : Abstract This report focuses on the creation of a software to calculate handling forces of bonnet and tailgate. The handling force is the force required by a user to open or close a tailgate. It is a bachelor thesis conducted for Karlstad’s university. LÄS MER

  3. 3. Design and implementation of a data acquisition system with filter quality evaluation

    Master-uppsats, KTH/Kommunikationssystem, CoS

    Författare :Örn Arnar Karlsson; [2019]
    Nyckelord :Data acquisition; Automation; Particulate matter filtration; Filter quality evaluation; Machine learning; Datainsamling; Automatisering; Partikelämnen filtrering; Filter kvalitetsutvärdering; Maskininlärning;

    Sammanfattning : Particulate matter is a growing health concern that is considered to contribute to many diseases. To develop appropriate air filtration systems, we need to understand how particulate matter affects air filters. In this project, we implement an automated data acquisition system for an air filter test rig. LÄS MER

  4. 4. Evaluating player performance and usability of graphical FPS interfaces in VR

    Master-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Mattias Willemsen; [2019]
    Nyckelord :Virtual Reality; Graphical User Interface; Usability;

    Sammanfattning : Background. When designing video games for Virtual Reality, graphical user interfaces (GUIs) cannot always be designed as they have been for traditional video games. An often recommended approach is to merge the interface with the game world, but it is unclear if this is the best idea in all cases. LÄS MER

  5. 5. IoT in research methods - Interactive Zipper: A study about a tangible interface

    Kandidat-uppsats, Malmö universitet/Teknik och samhälle

    Författare :Elmar Aliyev; Oujun Anders Xu; [2019]
    Nyckelord :user interface; human-computer; haptic interface; tangible interface; numeric scale; interactive zipper;

    Sammanfattning : Användargränssnitt är en viktig del av kommunikationen mellan människor och maskin. Tidigare så kallat människa-datorinteraktion var baserad på användning av hålkort vid kommunikation med datorer, detta ändrades under andra halvan av 1900-talet. LÄS MER