Sökning: "Användarstudie"
Visar resultat 6 - 10 av 251 uppsatser innehållade ordet Användarstudie.
6. Augmented Reality for Immersive Video Conference Presentations : Enhancing Video Presentation Experiences with Visual Aid Through Augmented Reality
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : As 3D models are increasingly used in a variety of contexts, both for entertainment in games and movies, as well as professional visualization and CAD models, there is an increased demand for collaborative tools which can be used to show these virtual artifacts efficiently. Interaction with digital 3D artifacts has long since been enabled through the use of specialized software, like CAD modeling applications and 3D rendering software; which often are extensive and require time to master and use efficiently. LÄS MER
7. Making virtual reality game players more physically active and immersed in the gameplay by involving their physical activity data
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Physical inactivity is a growing concern in the world. Exergames, which are physically demanding games, offer a solution to motivate individuals to participate in regular physical activity, and virtual reality (VR) is the latest addition to this field. LÄS MER
8. From Support to Disruption : Highlighting the discrepancy between user needs, current AI offerings and research focus for professional video creators, a situated user study.
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Artificial intelligence (AI) has the potential to transform various industries, including the creative industry [1]. The potential disruption is facilitated by technology-driven products, with these products it is increasingly important to keep user goals, behaviour and needs at the centre during the development and designing phase. LÄS MER
9. A designer-driven approach to procedural generation tools for level design
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Game development is a multifaceted field that involves both traditional software practices and creative work. It is characterized by its iterative and time-consuming process where prototypes are created and then evaluated. This is especially true for creating 3D environments, where it is difficult to evaluate the quality before it is completed. LÄS MER
10. Safe Reinforcement Learning for Social Human-Robot Interaction : Shielding for Appropriate Backchanneling Behavior
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Achieving appropriate and natural backchanneling behavior in social robots remains a challenge in Human-Robot Interaction (HRI). This thesis addresses this issue by utilizing methods from Safe Reinforcement Learning in particular shielding to improve social robot backchanneling behavior. LÄS MER