Sökning: "Async"

Visar resultat 1 - 5 av 10 uppsatser innehållade ordet Async.

  1. 1. Rust async for thread-per-core packet processing

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Josef Olsson; Isak Stenström; [2023]
    Nyckelord :;

    Sammanfattning : When building a packet processing system, it is common to use frameworks that are written in C and built upon DPDK Eventdev, which is what Ericsson AB currently uses. However, using Rust async for this task could improve the developer experience and efficiency. LÄS MER

  2. 2. Evaluating Swift Concurrency- Async/Await pattern for Volvo Cars App

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Abhishek Babladi; [2023]
    Nyckelord :;

    Sammanfattning : In the ever-evolving landscape of software development, efficient concurrency management stands as a beacon of optimal performance and user experience. Swift's introduction of the async/await pattern promises a new frontier in tackling asynchronous operations. LÄS MER

  3. 3. Evaluating Swift concurrency on the iOS platform : A performance analysis of the task-based concurrency model in Swift 5.5

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Andreas Kärrby; [2022]
    Nyckelord :Task-based concurrency; Mobile; Benchmarking; Swift; iOS; Task-baserad concurrency; Mobil; Benchmarking; Swift; iOS;

    Sammanfattning : Due to limitations in hardware, raising processor clock speeds is no longer the primary way to increase computing performance. Instead, computing devices are equipped with multiple processors (they are multi-core) to increase performance by enabling parallel execution of code. LÄS MER

  4. 4. Possibilities of automatic detection of "Async Wait" Flaky tests in Python applications

    M1-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Joel Nilsson; [2021]
    Nyckelord :flaky test async wait asynchronous waiting python;

    Sammanfattning : Flaky tests are defined as tests that show non-deterministic outcomes, meaning they can show both passing and failing results without changes to the code. These tests cause a major problem in the software development process since it can be difficult to know if the cause of a failure originates from the production- or test code. LÄS MER

  5. 5. Particle Simulation using Asynchronous Compute : A Study of The Hardware

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Kim Enarsson; [2020]
    Nyckelord :Asynchronous Compute; Particle Simulation; Multi-Engine; DirectX; Async Compute; Asynchronous Compute; Partikel Simulering; Multi-Engine; DirectX; Async Compute;

    Sammanfattning : Background. With the introduction of the compute shader, followed by the application programming interface (API) DirectX 12, the modern GPU is now going through a transformation. Previously the GPU was used as a massive computational tool for running a single task at unparalleled speed. LÄS MER