Sökning: "Auditory input"

Visar resultat 1 - 5 av 16 uppsatser innehållade orden Auditory input.

  1. 1. Developing a portable, customizable, single-channel EEG device for homecare and validating it against a commercial EEG device

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Máté Károly Tóth; [2023]
    Nyckelord :Electroencephalography EEG ; Portable EEG; Single-channel EEG; Commercial EEG; Brain-machine interface; Prototype development; Elektroencefalografi EEG ; Bärbar EEG; Enkanaligt EEG; Kommersiellt EEG; Hjärna-maskin-gränssnitt; Prototyputveckling;

    Sammanfattning : There are several commercial electroencephalography (EEG) devices on the market; however, affordable devices are not versatile for diverse research applications. The purpose of this project was to investigate how to develop a low-cost, portable, single-channel EEG system for a research institute that could be used for neurofeedback-related applications in homecare. LÄS MER

  2. 2. Detektion av lateraliserad avvikande aktivitet i elektroencefalografi av minnesinkodning via auditivt stimulus

    Kandidat-uppsats, Lunds universitet/Avdelningen för Biomedicinsk teknik

    Författare :Fremja Ekre; Josefine Frid; [2023]
    Nyckelord :Technology and Engineering;

    Sammanfattning : The aim of this study was to evaluate two methods of detecting a difference in activity between the two hemispheres of the brain when presented with stimulus during memory encoding. The difference intended to be detected was based on the lateralization of brain processing of sensory input, which was triggered by an auditory stimulus in one ear at a time. LÄS MER

  3. 3. Does an increase in adaptive audio lead to an increase in perceptual realism in first-person games?

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Petter Persson; [2023]
    Nyckelord :Game; adaptive; procedural; interactive; audio; sound; immersion; presence; immersive; present; first-person; realism; perceptual; Unreal Engine; virtual;

    Sammanfattning : When striving for realism in first-person games, the use of sampled audio has been frequent, and it is often argued that a higher level of auditory authenticity will lead to an increased realism.However, in this paper, it is argued that, for the purpose of realism, attention should instead be directed at making players themselves a more contributing factor to how sound is perceived; the more the audio of a game changes with, or adapts to, player input, the more realistic it should be perceived. LÄS MER

  4. 4. Brainstem response estimation using continuous sound - A feasibility study

    Uppsats för yrkesexamina på avancerad nivå, Lunds universitet/Institutionen för reglerteknik

    Författare :Julia Adlercreutz; [2022]
    Nyckelord :Technology and Engineering;

    Sammanfattning : Hearing loss is a complicated phenomena which does not only vary from person to person, but also, can change characteristics during the day. Despite this, hearing aids today are fitted only occasionally and thus only capture the slow changes in the hearing loss. LÄS MER

  5. 5. Speaker Recognition using Biology-Inspired Feature Extraction

    Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknik

    Författare :Edvin Andersson; [2021]
    Nyckelord :Artificial Intelligence; AI; Machine Learning; Speaker Recognition; Technology and Engineering;

    Sammanfattning : Distinguishing between people's voices is something the human brain does naturally, using only frequencies picked up by the inner ear. The field of speaker recognition is concerned with making machines do the same thing using digitally sampled speech and data processing. LÄS MER