Sökning: "Augmented History"

Visar resultat 1 - 5 av 21 uppsatser innehållade orden Augmented History.

  1. 1. Design and Examination of Applying Mobile Technologies and Augmented Reality to Support Learning History in the Classroom

    Master-uppsats, Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

    Författare :Sepideh Tavajoh; [2023]
    Nyckelord :Mobile technology; Augmented Reality; Interaction Design; Human User Center Design; Tangible; and Intangible Cultural Heritage.;

    Sammanfattning : In recent decades, debates on applying digital technologies in the humanities field have increased. Discussions focus on developing a sustainable approach to learning humanities using Immersive digital technologies, such as Virtual Reality and Augmented Reality (VR & AR). LÄS MER

  2. 2. Performance Assessment of Networked Immersive Media in Mobile Health Applications with Emphasis on Latency

    Magister-uppsats, Blekinge Tekniska Högskola

    Författare :Emmanuel Adebayo; [2021]
    Nyckelord :Performance Assessment; Networked Immersive Media; Cloud Virtual Reality; Cloud Network; Edge Network.;

    Sammanfattning : Cloud VR/AR/MR (Virtual Reality, Augmented Reality, and Mixed Reality) services representa high-level architecture that combines large scale computer resources in a data-center structurestyle set up to render VR/AR/MR services using a combination of very high bandwidth, ultralow latency, high throughput, latest 5G (5th Generation) mobile networks to the end users.  VR refers to a three-dimensional computer-generated virtual environment made up ofcomputers, which can be explored by people for real time interaction. LÄS MER

  3. 3. An Immersive Experience : Communicating the Past using AR/VR at Gamla Uppsala and Uppåkra Archaeological Centre.

    Magister-uppsats, Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

    Författare :Urszula Frick; [2021]
    Nyckelord :Augmented Reality; Virtual Reality; digital; communication of history; design thinking perspective; performance of knowledge; archaeology; narratology; time travel; imagination;

    Sammanfattning : In the age of digitization, the use of Augmented and Virtual Reality as digital supplements to the traditional museum visit become much more frequent. The author of this study investigates development process, and the way history is communicated through the Gamla Upsala AR/VR and Uppåkra VR experiences. LÄS MER

  4. 4. Lag och ordning – om avgränsningen av det straffbara området för 16 kap. 3 § BrB utifrån legalitetsprincipen och skyddet för mötes- och demonstrationsfriheten

    Uppsats för yrkesexamina på avancerad nivå, Lunds universitet/Juridiska institutionen; Lunds universitet/Juridiska fakulteten

    Författare :Albin Hall; [2021]
    Nyckelord :Straffrätt; criminal law; Law and Political Science;

    Sammanfattning : Att störa allmän ordning, en av brottsförutsättningarna för ohörsamhet mot ordningsmakten i 16 kap. 3 § brottsbalken, är erkänt oklart. Rättsfallet NJA 1989 s. LÄS MER

  5. 5. Stay exclusive or go inclusive : Exploring consumers’ perception of luxury fashion brands’ use of digital channels and disruptive technologies.

    Kandidat-uppsats, Jönköping University/Internationella Handelshögskolan

    Författare :Jessica Alverönn Oresvärd; Charlotta Herkommer; Sandra Siljevik Laine; [2021]
    Nyckelord :Luxury fashion; Digitalisation; Digital channels; Disruptive technologies; Consumer perception; Exclusivity;

    Sammanfattning : Background and problem: The perception of luxury fashion has been shaped throughout history with well-known brands’ innovative strategies and designs. Along with its crafts and arts, exclusivity has been one of the main pillars of luxury fashion, creating the perception of luxury fashion products only being available to the ‘elite’; which has been feasible to maintain in an analog society. LÄS MER