Sökning: "Augmented reality"

Visar resultat 1 - 5 av 384 uppsatser innehållade orden Augmented reality.

  1. 1. Augmented Reality in the Museum: Creating and Evaluating an AR Mobile Application in an Exhibition

    Master-uppsats, Göteborgs universitet/Institutionen för litteratur, idéhistoria och religion

    Författare :Frida Berntson; [2020-09-08]
    Nyckelord :museum; augmented reality; utställning; besökarupplevelse; applikation; digital humaniora; 3d;

    Sammanfattning : The purpose of this thesis is to map the process of making an AR application using 3D models for a museum, and study visitors’ experience of the application and investigate if the application generates a more meaningful experience compared to not using the application. The mix of digital production and empirical study of the created technology is a new way of investigating digital cultural heritage. LÄS MER

  2. 2. Control your home with augmented reality

    Master-uppsats, Lunds universitet/Ergonomi och aerosolteknologi

    Författare :Daniel Tovesson; [2020]
    Nyckelord :Augmented reality; Internet of Things; Smart homes; ARKit; Interaction design; User-Centered Design; Technology and Engineering;

    Sammanfattning : As connected devices, or Internet of Things (IoT), are becoming increasingly more common in our homes we need a way to control them remotely. Remote control can be achieved with native applications created by the providers of these IoT devices which can result in you needing several applications to control your IoT devices. LÄS MER

  3. 3. UX Design of Augmented Reality House Configurator : Mobile AR Application and Web Administration Interface Design

    Uppsats för yrkesexamina på avancerad nivå, Luleå tekniska universitet/Institutionen för ekonomi, teknik och samhälle

    Författare :Rebecka Skarin; [2020]
    Nyckelord :Industrial Design; Augmented Reality; Interface Design; User Experience; Usability; House Configurator; User Centered Design;

    Sammanfattning : Many of us find it difficult to make big decisions, building ahouse is one of them. It is perhaps the biggest investment andproject that one takes on. LÄS MER

  4. 4. En skattjakt i camping- och hotellbranschen : En kvalitativ marknadsundersökning av AR-Gamification i camping- och hotellverksamheter

    Kandidat-uppsats, Umeå universitet/Företagsekonomi; Umeå universitet/Företagsekonomi

    Författare :Anna Fredriksson; Rebecka Sandberg; [2020]
    Nyckelord :Augmented Reality; Gamification; TAM; Marknadsundersökning; Camping; Hotell;

    Sammanfattning : Användandet av tekniska verktyg förutspås vara en viktig del av hur camping- och hotellverksamheter utvecklar sina kundrelationer. Existerande forskning fokuserar mestadels på Augmented Reality och gamification som separata koncept. LÄS MER

  5. 5. Exploring Use and Perception of Augmented- and Virtual Reality in the Swedish AEC Industry

    Master-uppsats, KTH/Ledning och organisering i byggande och förvaltning; KTH/Ledning och organisering i byggande och förvaltning

    Författare :Bahar Dashti; Roberto Viljevac-Vasquez; [2020]
    Nyckelord :Digitalization; Augmented Reality; Virtual Reality; Building Information Modeling; Construction; Management; Digitalization; Augmented Reality; Virtual Reality; Building Information Modeling; Construction; Management;

    Sammanfattning : Augmented Reality and Virtual Reality is on a trend of development. These technologies could have an impact on the way construction is carried out in the future. Right now these technologies are not widely used in the construction industry. LÄS MER