Sökning: "Augmented reality"

Visar resultat 6 - 10 av 605 uppsatser innehållade orden Augmented reality.

  1. 6. The State of Live Facial Puppetry in Online Entertainment

    Magister-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Lisa Gren; Denny Lindberg; [2024]
    Nyckelord :Facial Puppetry; Face Tracking; Real-time Rendering; Motion Capture; Computer Vision; 3D Modeling; Virtual Avatars; Augmented Reality; Machine Learning; Game Development;

    Sammanfattning : Avatars are used more and more in online communication, in both games and socialmedia. At the same time technology for facial puppetry, where expressions of the user aretransferred to the avatar, has developed rapidly. LÄS MER

  2. 7. FACEBOOK IS NOW META. Meta's corporate sociotechnical imaginary and the discursive construction of the Metaverse as the social platform of the future

    Master-uppsats, Institutionen för tillämpad informationsteknologi

    Författare :Marc Castell; [2023-11-22]
    Nyckelord :corporate sociotechnical imaginary; corporate communication; future narratives; Metaverse; platform capitalism; strategic narratives; Sociology of Knowledge Approach to Discourse;

    Sammanfattning : The interpretive discourse-analytic framework of the Sociology of Knowledge Approach to Discourse is used to analyze how Meta's senior executives discursively frame the use of augmented reality and virtual reality in order to position the Metaverse as the next social platform during Connect 2021. The findings suggest five interpretive schemas that characterize the Metaverse as a social platform of the future: (a) the Metaverse as the next version of the Internet; (b) the Metaverse as a facilitator of presence and a connector of people; (c) the Metaverse as a marketplace in the Metaverse economy; (d) the Metaverse as a ubiquitous place in our daily lives; and (e) the Metaverse as a space designed in a responsible manner. LÄS MER

  3. 8. SCAFFOLDING MATHEMATICAL CONVERSATIONS:

    Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Författare :Iuliana Mihaela Badica; [2023-10-10]
    Nyckelord :Interactive exhibit; mathematics; informal learning; science center; parent scaffolding; augmented reality;

    Sammanfattning : Purpose: This study aims to address the current research gap on interactive mathematics exhibits by investigating parents’ role in supporting their children’s mathematics learning using such displays. In addition to this, the study examines the design of an interactive exhibit and explores whether it can facilitate mathematics learning among parents and children. LÄS MER

  4. 9. Utveckling utav en AR-applikation för Skatås parkruns volontärer

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Alaa Eddin Alasiri; Mohammad Al Masarwa; Isabelle Ermeryd Tankred; Max Liman; Hannes Svahn; Olle Westerlund; [2023-03-03]
    Nyckelord :AR; Augmented Reality; Parkrun; Application; Android; Map; GPS; Volunteer; Unity; Applikation; Karta; Funktionär;

    Sammanfattning : Skatås Parkrun är ett evenemang där vem som helst som vill får vara med och springa eller gå ett 5 km lopp. Loppet äger rum varje lördag i Skatås i Göteborg. Inför loppet ställer frivilliga funktionärer upp och sätter ut vägvisande skyltar. LÄS MER

  5. 10. Ett knapptryck bort från en manipulerad verklighet : En semiotisk analys av AR- och AI-filter i fotoredigeringsappar ämnade för sociala medier

    Kandidat-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Isa Landin; [2023]
    Nyckelord :Authenticity; filter; image manipulation; semiotic; social media.;

    Sammanfattning : In today's social media we see an increase in the use of filters, filters that can distort one's appearance and surroundings, making one wonder what is real and authentic. This essay will analyze two different apps intended for social media that use the popular automated editing tools; Augmented Reality(AR)- and Artificial Intelligence (AI), to find how easily accessible they are and whether the results seem authentic. LÄS MER