Sökning: "Augmented virtuality"

Hittade 5 uppsatser innehållade orden Augmented virtuality.

  1. 1. A Meta-Synthesis of Architecture

    Master-uppsats, Lunds universitet/Institutionen för arkitektur och byggd miljö

    Författare :Md Baiyazeed Hassan; [2022]
    Nyckelord :architecture; urban design; archigram; futurism; mixed reality; augmented reality; virtual reality; Arts and Architecture;

    Sammanfattning : The built environment will soon continue to develop as virtual and augmented reality become increasingly integrated into how we work, play, and learn. My degree project explores the many possibilities of combining architecture with augmented virtuality by looking into this new medium of technology that is constructing mixed reality with the built environment. LÄS MER

  2. 2. Using a virtual fire extinguisher as a tool for safety training

    Master-uppsats, Lunds universitet/Ergonomi och aerosolteknologi

    Författare :Johan Månsson; [2018]
    Nyckelord :Virtual Reality; Training simulator; Interaction Design; User-centered design; Fire safety; Fire extinguisher; Technology and Engineering;

    Sammanfattning : Virtual Reality (VR) har den senaste tiden blivit väldigt populärt och är en spännande teknologi med många outforskade användningsområden. Med ett VR-headset kan en användare till exempel träna på en speciell uppgift med både reducerad risk och till en mycket lägre kostnad jämfört med om det istället hade genomförts i den verkliga världen. LÄS MER

  3. 3. Virtual prototyping of physical space - The value of presence, place and direct communication in prototyping

    Kandidat-uppsats, Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Författare :Andrée Rehnberg; [2018]
    Nyckelord :Prototyping; Virtual reality; Augmented virtuality; Immersion; Presence; Direct communication; Place;

    Sammanfattning : This thesis explores the use of virtual reality as a prototyping tool for designpractitioners to utilize when designing artifacts situated in physical places.Methods used in the study are qualitative and derive from the field ofinteraction design. LÄS MER

  4. 4. In pursuit of consumer-accessible augmented virtuality

    Uppsats för yrkesexamina på avancerad nivå, KTH/Skolan för datavetenskap och kommunikation (CSC)

    Författare :Rasmus Berggrén; [2017]
    Nyckelord :virtual reality; VR; mixed reality; MR; augmented virtuality; AV; SLAM; SfM; interaction design; consumer-accessible; consumer-accessibility; smartphone; 3D reconstruction; shape reconstruction; positional tracking; computer vision; point cloud; Multi-View Stereo; MVS; Unity; Google Cardboard; feature detection;

    Sammanfattning : This project is an examination of the possibility of using existing software to develop Virtual Reality (VR) software that includes key aspects of objects in a user’s surroundings into a virtual environment, producing Augmented Virtuality (AV). A defining limitation is the requirement that the software be consumer-accessible, meaning it needs run on a common smartphone with no additional equipment. LÄS MER

  5. 5. TEXTILE - Augmenting Text in Virtual Space

    Master-uppsats, Malmö högskola/Fakulteten för kultur och samhälle (KS)

    Författare :Simon Hansen; [2016]
    Nyckelord :interactive poetry; electronic literature; mixed reality; augmented virtuality; bodystorming; embodied interaction; design methodology; gopro; action camera; video editing; POV; point-of-view; poetry; literature; three-dimensional literature; workshop; textile;

    Sammanfattning : Three-dimensional literature is a virtually non-existent or in any case very rare and emergent digital art form, defined by the author as a unit of text, which is not confined to the two-dimensional layout of print literature, but instead mediated across all three axes of a virtual space. In collaboration with two artists the author explores through a bodystorming workshop how writers and readers could create and experience three-dimensional literature in mixed reality, by using mobile devices that are equipped with motion sensors, which enable users to perform embodied interactions as an integral part of the literary experience. LÄS MER