Sökning: "Auto design"

Visar resultat 1 - 5 av 92 uppsatser innehållade orden Auto design.

  1. 1. Recreating the aesthetic experience of Orwell’s book nineteen eighty four as a Tabletop roleplaying rule set : A systemic perspective on rules as the aesthetic space in Oceania 2084

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Johan Eriksson; [2023]
    Nyckelord :tabletop roleplaying games; abstraction; game design; design process; semiotics; iterative design; aesthetics; symbols;

    Sammanfattning : By examining the results of an iterative design process, specifically a tabletop roleplaying game, Oceania 2084, this thesis aims to formulate a generalizable design process applicable when translating a work of fiction into a ruleset. The object that was translated into a ruleset was the book Nineteen Eighty-Four written by George Orwell in 1949. LÄS MER

  2. 2. Design an emotionally positive experience via sentiment classification for social media recommendation systems : A case study in TikTok

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Yawen Deng; [2023]
    Nyckelord :recommendation system; social application; sentiment classification; emotions; UX; rekommendationssystem; social tillämpning; känslolägesklassificering; känslor; UX;

    Sammanfattning : Recommendation system benefits social media by attracting users with the posts they prefer. The recommended posts, however, may not align with what users really need to browse, especially in terms of emotion. LÄS MER

  3. 3. The effects of different acquisition strategies on brand equity and purchase intention

    D-uppsats, Handelshögskolan i Stockholm/Institutionen för företagande och ledning

    Författare :Pupu Jin; [2023]
    Nyckelord :Brand image; Acquisitions and Mergers; Automobile industry; Brand equity; Purchase intention;

    Sammanfattning : Purpose - This study investigates the effect factors of brand equity and purchase intention for the original brand from the M&A perspective, involving two types of acquisitions (acquiring a medium image brand and acquiring a high-end image brand). The study object is a Chinese low-end automobile brand, Changcheng, who seeks to improve the brand. LÄS MER

  4. 4. Minimal Colour-based Social communication and meaning-making communication practices

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Fatemeh Bakhshoudeh; [2023]
    Nyckelord :Research Through Design RTD ; Social Interaction Design; Friction-based Design; Colour-based Interaction;

    Sammanfattning : Advancements in technology have rendered social media an indispensable means of social communication. However, among the vast amount of data exchanged between users, there is often limited space for meaningful conversation and the cultivation of deeper interpersonal connections. LÄS MER

  5. 5. Overcoming Academic Procrastination : Exploring the Purpose of Space and Social Connections through Tangible Interaction to Impact Students’ Motivation and Embrace the Focus on Their Individual Projects

    Master-uppsats, Malmö högskola/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Simone Brandão; [2023]
    Nyckelord :Human-Computer Interaction; Social connections; Mood; Space; Interaction Design; Procrastination; Motivation; Academic; Environments;

    Sammanfattning : This thesis project investigates the procrastination problem in university students and the effects of this issue in individual work such as essays and learning activities related to academic context. As part of students’ routines, the use of digital devices is crucial for easy access to online resources, but, at the same time, this technological development has become a high distraction source while trying to accomplish academic goals. LÄS MER