Sökning: "Avatar creation"
Visar resultat 1 - 5 av 9 uppsatser innehållade orden Avatar creation.
1. Avatar Selection in the Metaverse : How users choose their digital persona in VRChat
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : 1 Abstract Current endeavors in the tech-industry to create the first true metaverse, alongside other things, sparked the emergence of interest around virtual avatars, namely in the NFT community. Given the complexity of design-challenges associated with creating an immersive metaverse, its avatars and the systems they evolve around, this paper aims to understand user desires and motivational patterns for avatar selection in VRChat, a game that resembles much of what a future metaverse could look like. LÄS MER
2. The Role of Avatar Creation and Embodied Presence in Virtual Reality Job Interviews
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : In this work, a prototype of a job interview training application in virtual reality is evaluated. This paper explores the factors affecting the usability and embodiment of an avatar and how they related to job interviews in a virtual reality setting. LÄS MER
3. How can levels of stylized game-character details contribute to creating representation and relatability in female player characters?
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : This thesis´ aim is to discuss how different levels of details can contribute to creating perceived levels of representation and relatability. This was firstly done through a pilot study, which was made to gather more intel about female opinions on set player characters in games. LÄS MER
4. The Digital Myth of Women on The Battlefield : A Reception Analysis of Female Soldiers in the Online Discourse of Battlefield V
Magister-uppsats, Högskolan i Jönköping/HLK, Medie- och kommunikationsvetenskapSammanfattning : Lately, the trailer for the game “Battlefield V” received a massive backlash from the players of the Battlefield franchise due to the fact that the game inspired by World War II featured a woman as the main character. This research set out to investigate how female elements are interpreted in a traditional male-dominated digital space, and aims to highlight the elements to consider when introducing a female lead character in a video game. LÄS MER
5. Könsidentitet utan gränser hos den formbara karaktären : Karaktärskapande i MMORPG/RPG
Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : Karaktärskapande är en viktig del i RPG/MMORPG-spel då det går ut på att skapa en egen avatar att rollspela som i spelets öppna värld. Det finns dock begränsningar i karaktärskapandet, då alla alternativ är hårt knutna till könsroller och tillåter inte spelaren att göra könsöverskridande val. LÄS MER