Sökning: "Believability"

Visar resultat 1 - 5 av 26 uppsatser innehållade ordet Believability.

  1. 1. Asynchronous Dialogue System

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Keman Nguyen; Alfred Andersson; [2022]
    Nyckelord :Video Game; Dialogue System; Dialogue Graph; Game Dialogue; Unity; Interruption; Emotional Values;

    Sammanfattning : Conversations between the PC (player character) and NPCs (non-player characters) in conventional games are usually sequence-based. The NPC talks to a certain point before pending the player's input, sometimes consisting of several prepared actions displayed on the screen in order to advance the conversation. LÄS MER

  2. 2. Cloudy beliefs, or just clouds? : Believability of climate change messages in Swedish news media and nature documentaries

    Master-uppsats, Uppsala universitet/Institutionen för informatik och media

    Författare :Kajsa Thorsén; [2022]
    Nyckelord :;

    Sammanfattning : Climate change is a frequently discussed topic in several news mediums, not the least in Swedish news media and nature documentaries. Existing research on the perception of climate change messages has primarily focused on aspects of trust in the news source, pro-environmental attitudes and behavior, and audience engagement; the role of believability in a message, however, has been overlooked. LÄS MER

  3. 3. Icke-verbala beteenden och uttryck hos icke-spelarkaraktärer inom datorspel : En studie kring icke-verbala uttrycks påverkan på icke-spelarkaraktärers trovärdighet

    Kandidat-uppsats, Södertörns högskola/Medieteknik

    Författare :Felicia Lefvedahl; [2020]
    Nyckelord :Digital media; computer games; immersion; believability; non-playable characters; non-verbal communication; Digitala medier; datorspel; immersion; trovärdighet; icke-spelarkaraktärer; icke-verbala uttryck;

    Sammanfattning : Under de senaste decennierna har datorspel etablerats som ett legitimt forskningsområde. Inom denna forskning har den artificiella intelligensen (AI) varit av stort intresse framförallt i relation till de karaktärer inom spel som kallas för non-playable characters (NPC). LÄS MER

  4. 4. Does the devil wear Prada? A content analysis of costume design in video games as a tool for conveying narrative and functionality : A study concerning costume design and its current use in games

    Kandidat-uppsats, Södertörns högskola/Medieteknik

    Författare :Clara Swahn; Niki Eriksson; [2020]
    Nyckelord :costume design; video games; design trends; functionality; believability; narrative; Kostymdesign; datorspel; designtrender; funktionalitet; trovärdighet; narrativ;

    Sammanfattning : This study examines how costume design is used as a narrative and functional part of video game character design. The purpose being how costume design is currently utilized, what common design trends can be found and in which instances costume design goes against the functionality and believability of the character. LÄS MER

  5. 5. The influence of nutrition labeling on food packaging : A qualitative marketing research on healthier purchasing decisions by Millennials influenced by front-of-pack nutrition labeling

    Magister-uppsats, Jönköping University/Internationella Handelshögskolan

    Författare :Rose Joline van den Bosch; [2020]
    Nyckelord :Front-of-Package Nutrition Labeling FOPNL ; Millennials; Healthy Food; Purchasing Decisions; Food Labeling.;

    Sammanfattning : Background:                Diseases caused by nutrition-related factors are globally increasing. Consumers can use help making healthier food choices. Nutrition labeling, front-of-pack, in particular, is reviewed as an important policy tool to assist consumers in this matter. LÄS MER