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  1. 1. AI-controlled life in Role-playing games

    Kandidat-uppsats, Blekinge Tekniska Högskola/Avdelningen för programvarusystem

    Författare :Bertil Jeppsson; [2008]
    Nyckelord :Game AI; Role-playing game; Non-playing character; Smart Terrain; Realism;

    Sammanfattning : Will more realistic behaviour among non-playing characters (NPCs) in a role-playing game(RPG) improve the overall feeling of the game for the player? Would players notice the enhanced life of a NPC in a role-playing game, or is the time spent in cities and villages insufficient to notice any difference at all? There are plenty best-selling RPGs with simplistic, repetitive NPC behaviour on the market. Does that mean that smarter NPCs is not necessary and that an improvement of them wouldn't benefit the players' impression of it? Or would some of these well recognised games get even better with a more evolved AI? These are some of the thoughts that created the initial spark of curiosity that inspired the making of this article. LÄS MER