Sökning: "Bioware"

Visar resultat 1 - 5 av 6 uppsatser innehållade ordet Bioware.

  1. 1. The Expanding Storyworld : An Intermedial Study of the Mass Effect novels

    Master-uppsats, Stockholms universitet/Institutionen för kultur och estetik

    Författare :Jessika Sundin; [2018]
    Nyckelord :Drew Karpyshyn; William C. Dietz; Mass Effect; BioWare; storyworld; video games; digital games; intermediality; transmediality; narratology; semiotics; multimodality; media modality;

    Sammanfattning : This study investigates the previously neglected literary phenomenon of game novels, a genre that is part of the increasing significance that games are having in culture. Intermedial studies is one of the principal fields that examines these types of phenomena, which provides perspectives for understanding the interactions between media. LÄS MER

  2. 2. En bro mellan världar : Om litteraturhistoria och litterär kanon i berättelsevärlden Dragon Age

    Kandidat-uppsats, Karlstads universitet/Institutionen för språk, litteratur och interkultur

    Författare :Hannah Frisell; [2016]
    Nyckelord :canon; Dragon Age; history of literature; literature; representation; storytelling; Dragon Age; kanon; litteraturhistoria; litteratur; representation; berättande;

    Sammanfattning : The purpose of this essay is to study the role and function of literature and literary texts in Dragon Age, the fictive world experienced through computer games, novels, comics, movies and other media, created by the video game developer company BioWare. My starting point is the question of how history of literature and literary canon are created and depicted in the games and the novels. LÄS MER

  3. 3. Exploring Need-based AI Behaviour and its Effect on the Game Experience of Neverwinter Nights

    Kandidat-uppsats, Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikation

    Författare :Gunnar Södergren; [2013]
    Nyckelord :Artificial Intelligence; Neverwinter Nights; Nonplayer Characters;

    Sammanfattning : Single Player Roleplaying Game (SPRPG) is a popular genre among players as well as developers, with recent blockbuster titles such as Skyrim by Bethesda and Mass E↵ect 3 by Bioware. In recent years, an occurrence that have been gaining a lot of attention is the development of more advanced and vivid Artificial Intelligence (AI) within these SPRPG and a lot of progress has been made towards making the Non-player Character (NPC) more vivacious and life-like. LÄS MER

  4. 4. När stjärnor flyttar på sig : -En intermedial studie av läsprocessen som den relaterar till Codex, det digitala uppslagsverket i tv- och dataspelet Mass Effect

    Kandidat-uppsats, Avdelningen för litteraturvetenskap

    Författare :Oscar Kristiansson; [2013]
    Nyckelord :Mass Effect; Bioware; litteratur i tv- och dataspel; läsprocessen; fiktiva uppslagsverk; digital litteratur;

    Sammanfattning : This study examines the in-game encyclopaedia Codex as it appears within the videogame Mass Effect. The purpose of this study is to analyse the Codex with emphasis on how the reading process is affected by the videogame medium. LÄS MER

  5. 5. English acquisition playing Mass Effect : a study in video games, cognitive psychology and the Swedish upper secondary school curriculum

    Uppsats för yrkesexamina på avancerad nivå, Institutionen för utbildning, kultur och medier; Institutionen för informatik och media

    Författare :Fredrik Norman; [2010]
    Nyckelord :Mass Effect; non-compulsory curriculum; Lpf94; Gee; educational media; cognitive psychology; video game; semiotic domain; pedagogies;

    Sammanfattning : This essay researches video games and learning. The academic interest in video games is steadily growing and this teacher‟s degree unifies interactive game play with the learning possibilities of the media. The study compares the Swedish upper secondary school curriculum Lpf94 with Gee‟s educational theory. LÄS MER