Sökning: "Brain training game"

Visar resultat 1 - 5 av 6 uppsatser innehållade orden Brain training game.

  1. 1. Exploring older adults' interaction with a gamified memory task. A pilot study to assess usability of the 'Brain Blossom' game

    Kandidat-uppsats, Institutionen för tillämpad informationsteknologi

    Författare :Hanna Persson; Vida William-Olsson; [2023-11-20]
    Nyckelord :gamified memory task; explorative study; biometric data; user experience; användarupplevelse; gamifierad minnesuppgift; explorativ studie; biometrisk data;

    Sammanfattning : The research employed a qualitative methodology to gather insights regarding the performance, as well as the emotional and physiological reactions of older adults engaging with the "Brain Blossom" game over three sessions. This was achieved by utilizing self-reported information, encompassing tools such as the Self Assessment Manikin scale and usability experience (UX) questionnaires. LÄS MER

  2. 2. The Benefits of the Placebo Effect in Serious Games : Possible Applications to Game Design

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Elly Ljungman; HM Muim Rahman; [2021]
    Nyckelord :Serious game design; Brain training game; Placebo response; Priming; Conditioning; Self-efficacy.; Seriös speldesign; Hjärnträning spel; Placeboeffekt; Priming; Betingning; Självförmåga.;

    Sammanfattning : The presence of the placebo effect can be traced down both in the medical field and games. In the medical field, the placebo effect has been used to understand the effectiveness of any treatment or a specific drug given in a control group. If the medicine is working or it’s just the perceived improvement, which is the placebo effect. LÄS MER

  3. 3. Gate Recurrent Unit Neural Networks for Hearing Instruments

    Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknik

    Författare :Harshit Sharma; Pallavi Rajanna; [2020]
    Nyckelord :Keyword Spotting; GRU; Gated; Recurrent; Unint; RNN; Hearing Instruments; Hearing; Instruments.; Technology and Engineering;

    Sammanfattning : Gated Recurrent Unit (GRU) neural networks have gained popularity for applications such as keyword spotting, speech recognition and other artificial intelligence applications. Typically for most applications training and inference is performed on cloud servers, and the result are transferred to the power constrained device, e.g. LÄS MER

  4. 4. Future Frame Prediction with Generative Adversarial Networks

    Master-uppsats, Lunds universitet/Matematik LTH

    Författare :Magnus Wallgren; [2019]
    Nyckelord :Generative Adversarial Networks; GAN; Machine Learning; Deep Learning; Future Frame Prediction; WGAN; Mathematics and Statistics;

    Sammanfattning : This report is about using generative adversarial networks with predictive coding networks for future frame prediction. Model selection choices for the components of the network are explored by training different models and testing their performance on next frame prediction in digital video from driving scenarios. LÄS MER

  5. 5. A STUDY IN COGNITIVE TRAINING AND RELAXATION FOR ELDERLY PEOPLE

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Iman Farhanieh; [2014]
    Nyckelord :Elderly; Cognitive training; relax; memory;

    Sammanfattning : The goal of the project presented in this study is to provide a rehabilitation system which is game based in a home environment for elderly people in order to reduce the cognitive decline and halting the progression of memory deficit problems. Recently it has been discovered that cognitive training can initiate brain flexibility and strengthen the neuromodulatory system which controls learning. LÄS MER