Sökning: "Branching methods"
Visar resultat 1 - 5 av 16 uppsatser innehållade orden Branching methods.
1. Branching Out with Mixtures: Phylogenetic Inference That’s Not Afraid of a Little Uncertainty
Master-uppsats, KTH/Matematisk statistikSammanfattning : Phylogeny, the study of evolutionary relationships among species and other taxa, plays a crucial role in understanding the history of life. Bayesian analysis using Markov chain Monte Carlo (MCMC) is a widely used approach for inferring phylogenetic trees, but it suffers from slow convergence in higher dimensions and is slow to converge. LÄS MER
2. Imitation Learning on Branching Strategies for Branch and Bound Problems
Master-uppsats, KTH/Matematisk statistikSammanfattning : A new branch of machine and deep learning models has evolved in constrained optimization, specifically in mixed integer programming problems (MIP). These models draw inspiration from earlier solver methods, primarily the heuristic, branch and bound. LÄS MER
3. Engagement in Video Games : A comparison between a linear and a branching narrative
Kandidat-uppsats, Blekinge Tekniska HögskolaSammanfattning : Background. As video games increase in popularity and more people look to them as their primary source of entertainment, discussions around how they can affect players’ engagement become more important. One such discussion is around player agency, a player’s sense of control over the games that they play. LÄS MER
4. Introducing DevOps methods and processes for an existing organization
Kandidat-uppsats, Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)Sammanfattning : DevOps is a cultural idea rather than a firm way to do software development, with the aim of reducing software lead times by bringing operations and development closer via principles that mainly deal with automation. This paper provides a potential DevOps solution for Wexnet, an internet service provider company. LÄS MER
5. Interleaved Prefetching Ray Traversal on CPUs
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Ray tracing is used in computer graphics to generate images. The process of rendering images using ray tracing includes testing large counts of rays for intersection against geometry. Testing for ray-geometry intersection is more formally known as the Ray Shooting Problem (RSP) and has broad applications across multiple communities. LÄS MER