Sökning: "Cell Broadband Engine Architecture"

Hittade 5 uppsatser innehållade orden Cell Broadband Engine Architecture.

  1. 1. On-chip Pipelined Parallel Mergesort on the Intel Single-Chip Cloud Computer

    Master-uppsats, Linköpings universitet/Programvara och system; Linköpings universitet/Tekniska högskolan

    Författare :Kenan Avdic; [2014]
    Nyckelord :intel; scc; many-core; pipelined; sorting; mergesort; algorithms;

    Sammanfattning : With the advent of mass-market consumer multicore processors, the growing trend in the consumer off-the-shelf general purpose processor industry has moved away from increasing clock frequency as the classical approach for achieving higher performance. This is commonly attributed to the well-known problems of power consumption and heat dissipation with high frequencies and voltage. LÄS MER

  2. 2. Parallelization of Animation Blending on the PlayStation®3

    Master-uppsats, Informationskodning; Tekniska högskolan

    Författare :Teodor Jakobsson; [2012]
    Nyckelord :parallelization; character; animation; blending; PlayStation; Cell Broadband Engine Architecture; CBEA; Parallellisering; karaktär; animering; blendning; PlayStation; Cell Broadband Engine Architecture; CBEA;

    Sammanfattning : An animation system gives a dynamic and life-like feel to character motions, allowing motion behaviour that far transcends the mere spatial translations of classic computer games. This increase in behavioural complexity however does not come for free as animation systems often are haunted by considerable performance overhead, the extent of which reflecting the complexity of the desired system. LÄS MER

  3. 3. A Parallel Monte Carlo Implementation on the Cell Broadband Engine

    Master-uppsats, Institutionen för informationsteknologi

    Författare :Marcus Lundberg; [2009]
    Nyckelord :;

    Sammanfattning : The Cell Broadband Engine is a heterogeneous multi-core processor architecture thattrades ease-of-programming for high performance. While primarily featured in theSony PlayStation 3 (PS3) for high-end games, it is a promising technology for scientistsworking with computationally heavy numerical methods. LÄS MER

  4. 4. Real-Time Ray Tracing on the Cell Processor

    Magister-uppsats, Institutionen för teknik och naturvetenskap; Tekniska högskolan

    Författare :Filip Lars Roland Andersson; [2008]
    Nyckelord :;

    Sammanfattning : The first ray casting algorithm was introduced as early as 1966 and was followed by the first ray tracing algorithm in 1979. Since then many revisions to both these algorithms have been presented along with the strong development of computer processors. LÄS MER

  5. 5. Real-Time Space-Time Adaptive Processing on the STI CELL Multiprocessor

    Uppsats för yrkesexamina på grundnivå, Institutionen för systemteknik

    Författare :Yi-Hsien Li; [2007]
    Nyckelord :Space Time Adaptive Processing; Cell Broadband Engine; Parallel Programming;

    Sammanfattning : Space-Time Adaptive Processing (STAP) has been widely used in modern radar systems such as Ground Moving Target Indication (GMTI) systems in order to suppress jamming and interference. However, the high performance comes at a price of higher computational complexity, which requires extensive powerful hardware. LÄS MER