Sökning: "Cognitive Walkthrough"
Visar resultat 1 - 5 av 24 uppsatser innehållade orden Cognitive Walkthrough.
1. Improving Discoverability of New Functionality : Evaluating User Onboarding Elements and Embedded User Assistance for Highlighting New Features in a PACS
Master-uppsats, Linköpings universitet/Institutionen för datavetenskapSammanfattning : The aim of this study was to explore if users of a Picture Archiving and Communication System (PACS) could benefit from User Onboarding elements and Embedded User Assistance (EUA) to discover and learn about new functionality within the system. Five sub-questions, related to perceived intrusiveness, intuitiveness, helpfulness and persuasion, as well as the need to guide users to nested functionality, were explored as well to help answer the research question. LÄS MER
2. The User Needs Of Agent-Based Modelling Experts : What Information Architecture reveals about ABM frameworks
Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)Sammanfattning : Present-day Agent Based Modelling is used to simulate complex systems in which agents are explicitly heterogeneous. Researchers within the field of ABM have a set of tools at their disposal, yet little is known about the usability and learnability of these systems. LÄS MER
3. A spatial data infrastructure based conceptual model for an efficient public transport system
Master-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : This thesis addresses the pressing need for an efficient public transport system in response to increasing urban population and rising fossil fuel costs. The research aims to satisfy that need by answering the research question guiding this study is: "How can developing an SDI-based conceptual model, leveraging cloud computing, optimize public transport by integrating multiple travel data sources and overcoming data fragmentation and interoperability challenges?". LÄS MER
4. Design Specifications for an Interactive Teaching Tool for Game AI using Gomoku
Kandidat-uppsats, Uppsala universitet/Institutionen för informationsteknologiSammanfattning : This thesis seeks to understand and improve how students can learn the fundamentals of strategic game AI using a game-like application. The work focuses on the design specifications of a mockup application that can be used to teach a user the concepts behind the Minimax and Alpha-Beta Pruning algorithms using the strategic game Gomoku. LÄS MER
5. Comparison of GCP and AWS using usability heuristic and cognitive walkthrough while creating and launching Virtual Machine instances in VirtualPrivate Cloud
Kandidat-uppsats, Blekinge Tekniska HögskolaSammanfattning : ABSTRACT Cloud computing has become increasingly important over the years, as the need for computational resources, data storage, and networking capabilities in the field of information technology has been increased. There are several large corporations that offer these services to small companies or to end-users such as GCP, AWS, Microsoft Azure, IBM Cloud, and many more. LÄS MER