Sökning: "Compute Shader"
Visar resultat 1 - 5 av 19 uppsatser innehållade orden Compute Shader.
1. Radar and sea clutter simulation with Unity 3D game engine
M1-uppsats, Linköpings universitet/Programvara och systemSammanfattning : Game engines are well known for their use in the gaming industry but are starting to have an impact in other areas as well. Architecture, automotive, and the defence industry are today using these engines to visualise and, to some extent, test their products. LÄS MER
2. Evaluating Direct3D 12 GPU Resource Synchronization on Performance and Cache Operations
Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Fakulteten för datavetenskaperSammanfattning : Background. Lower-level graphics programming interfaces such as Direct3D 12 re-quire synchronization and data hazards between dependent workloads to be resolvedmanually. A barrier is a primitive used to resolve synchronization and data hazardsin a manner to achieve correct behavior by allowing developers to define waits be-tween workloads. LÄS MER
3. Procedurally Generated Eye Features for Real-time Applications
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskapSammanfattning : Background. As computing power has increased over the years, larger parts of the digital graphics industries are moving towards using real-time rendering for their solutions. The fast iteration and visual response help make the creative processes and communication more accessible in both the desktop and smartphone markets. LÄS MER
4. Bildfrekvens i simulering av heuristiskt snötäcke på berg
Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : Snö påverkas av en stor mängd aspekter i verkligheten, och verklighetstrogen simulering av snö är resurskrävande. För att förbättra resursåtgången i applikationer simuleras snö på olika sätt beroende på det önskade resultatet. LÄS MER
5. Simulation of rain on a windshield : Creating a real-time effect using GPGPU computing
Master-uppsats, Umeå universitet/Institutionen för fysikSammanfattning : Modelling and rendering natural phenomena, such as rain, is an important aspect of creating a realistic driving simulator. Rain is a crucial issue when driving in the real world as it for instance obstructs the driver’s vision. LÄS MER