Sökning: "Compute shader"

Visar resultat 16 - 19 av 19 uppsatser innehållade orden Compute shader.

  1. 16. Neural Network on Compute Shader : Running and Training a Neural Network using GPGPU

    Kandidat-uppsats, Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikation

    Författare :Fredrik Åström; [2011]
    Nyckelord :Artificial Neural Network; GPGPU; Compute Shader;

    Sammanfattning : In this thesis I look into how one can train and run an artificial neural network using Compute Shader and what kind of performance can be expected. An artificial neural network is a computational model that is inspired by biological neural networks, e.g. a brain. LÄS MER

  2. 17. Performance of Marching Cubes using DirectX Compute Shaders Compared to using HistoPyramids

    Kandidat-uppsats, Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikation

    Författare :Kristoffer Lindström; [2011]
    Nyckelord :marching cubes; directx; compute shader; animation; terrain;

    Sammanfattning : Visualization of volumetric data has always been useful in big va- riety of ways, for example computer tomography (CT) and magnet resonance tomography (MRT) are two major applications of this sorts of algorithms. Since volumetric data has no limitation regarding the shape of the object that ordinary mesh algorithms has we can fully reconstruct anything using the Marching cubes algorithm. LÄS MER

  3. 18. Deferred rendering using Compute shaders

    Kandidat-uppsats, Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikation

    Författare :Benjamin Golba; [2010]
    Nyckelord :Deferred rendering; DirectX; Direct3D; Vertex shader; Pixel shader; Compute shader;

    Sammanfattning : Game developers today are putting a lot of effort into their games. Consumers are hard to please and demand a game which can provide both fun and visual quality. This is why developers aim to make the most use of what hardware resources are available to them to achieve the best possible quality of the game. LÄS MER

  4. 19. Ray Tracing on GPU : Performance comparison between the CPU and the Compute Shader with DirectX 11

    Kandidat-uppsats, Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikation

    Författare :Gustav Persson; Jonathan Udd; [2010]
    Nyckelord :Ray Tracing; Compute shader; DirectX; Direct3D; Rendering; Real-time;

    Sammanfattning : The game industry have always looked for rendering techniques that makes the games as good looking and realistic as possible. The common approach is to use triangles built up by vertices and apply many different techniques to make it look as good as possible. LÄS MER