Sökning: "Computer Games"

Visar resultat 11 - 15 av 637 uppsatser innehållade orden Computer Games.

  1. 11. Japanese Juxtaposition : A comparative study of Japanese and Western adult games

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Kamiab Ghorbanpour; [2023]
    Nyckelord :Computer games; Ethnography; Japan; Adult Games; Video game industry; Japanese.;

    Sammanfattning : Japanese games have received extensive attention in academic and non-academic research. However, there has been a noticeable lack of study on Japanese adult games, despite their significant presence within the industry. LÄS MER

  2. 12. "But Maybe They Should Feel Lost": Magical Literariness in the Computer Game Kentucky Route Zero

    Master-uppsats, Linnéuniversitetet/Institutionen för språk (SPR)

    Författare :Anna Ishchenko; [2023]
    Nyckelord :intermediality; video games; magical realism; literariness;

    Sammanfattning : This thesis investigates the poetical interplays of the contemporary magical realist computer game Kentucky Route Zero. Through the notion of literariness coined by the Russian formalists, the work centers on the ways the game operates with the established conventions of magical realism. LÄS MER

  3. 13. Leveling Up the Playing Field: Exploring the Strengths and Weaknesses of AI-Generated Content in Game Development

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Martin Kings; Simon Täcklind; [2023]
    Nyckelord :Game Development; AI; ChatGPT; DALL-E; Content Generation; Evaluation;

    Sammanfattning : The development of video games is a long and expensive process, and it is not uncommon for studios to require their workers to work overtime to meet deadlines, resulting in stressful work environments and reduced worker performance. Recent advancements in artificial intelligence (AI) research have people excited that perhaps this might change. LÄS MER

  4. 14. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    Uppsats för yrkesexamina på avancerad nivå, Lunds universitet/Engelska

    Författare :Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Nyckelord :Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Sammanfattning : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. LÄS MER

  5. 15. The effects of Daytime/Nighttime andIndoor/Outdoor virtual environmentson game experience

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Matthew Pettersson; Julian Agonoy; [2023]
    Nyckelord :Virtual; Environment; Game Experience Questionnaire; GEQ; Video Games; Human Computer Interaction; Computer Graphics;

    Sammanfattning : Background: The usage of video games for educational purposes has become more prevalent in the recent decade. There are a lot of studies showing that video games can affect a person’s cognitive abilities. However, few studies have aspired to determine if a virtual environment can affect a person’s Game experience. LÄS MER