Sökning: "Computer Games"
Visar resultat 16 - 20 av 637 uppsatser innehållade orden Computer Games.
16. En prestandajämförelse mellan objektorienterad design och dataorienterad design i C++, Java och Java Project Valhalla
M1-uppsats, KTH/Hälsoinformatik och logistikSammanfattning : Datorspel behöver utnyttja hårdvara effektivt för att kunna vara tillgänglig på så många system som möjligt med varierande kapacitet. En viktig del i detta är att optimera användandet av processorns cacheminnen. Programmerare kan följa en dataorienterad design för att implementera cacheeffektiv kod. LÄS MER
17. Spel som läromedel : En historiedidaktisk undersökning om historiebaserade datorspel på högstadiet
Kandidat-uppsats, Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)Sammanfattning : The purpose of this study is to explore the popular computer game Europa Universalis IV and how the use of history looks inside the game and its potential use during lessons.There is also a second purpose to this study and it is to shine some light on how students between the ages of thirteen and fifteen think about history-based videogames and their use in a classroom situation. LÄS MER
18. Optimization Areas of the Minimax Algorithm : A study on a look-ahead AI as applied to the Fox game
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Artificial intelligence has become more prevalent during the last few years, revolutionizing the field of computer game-playing. By incorporating artificial intelligence as a computerized opponent, games can become more engaging and challenging for human players. LÄS MER
19. Image-Guided Zero-Shot Object Detection in Video Games : Using Images as Prompts for Detection of Unseen 2D Icons
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Object detection deals with localization and classification of objects in images, where the task is to propose bounding boxes and predict their respective classes. Challenges in object detection include large-scale annotated datasets and re-training of models for specific tasks. LÄS MER
20. How can Augmented Reality be used to improve higher education courses
Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : Augmented Reality is a technology to visualize a real-time or indirect view of a physical real-world environment that has been enhanced by adding virtual computer-generated information. AR has been popular for mobile phone games and to visualize parts of education. LÄS MER