Sökning: "Computer game companies"

Visar resultat 1 - 5 av 32 uppsatser innehållade orden Computer game companies.

  1. 1. How to Educate an Organization in Working with Security Topics from a User Experience Perspective

    Master-uppsats, Lunds universitet/Ergonomi och aerosolteknologi; Lunds universitet/Certec - Rehabiliteringsteknik och Design

    Författare :Felicia Gabrielii Augustsson; Anna Dahlström; [2023]
    Nyckelord :User centered design; threat analysis; security; experiential learning; gamification; interactive learning tool; the design process; Technology and Engineering;

    Sammanfattning : In today's rapidly evolving society, the pervasive influence of technology has profoundly transformed various aspects of human life, presenting both unprecedented opportunities and critical security challenges. To mitigate the risks of data breaches, malicious attacks, and overall cyber threats, companies have taken proactive measures by providing education and training to their employees in the areas of cyber security and software security. LÄS MER

  2. 2. Trainable Region of Interest Prediction: Hard Attention Framework for Hardware-Efficient Event-Based Computer Vision Neural Networks on Neuromorphic Processors

    Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknik

    Författare :Cina Arjmand; [2023]
    Nyckelord :Artifical Intelligence; Machine Learning; Neuromorphic Engineering; Computer Vision; Technology and Engineering;

    Sammanfattning : Neuromorphic processors are a promising new type of hardware for optimizing neural network computation using biologically-inspired principles. They can effectively leverage information sparsity such as in images from event-based cameras, and are well-adapted to processing event-based data in an energy-efficient fashion. LÄS MER

  3. 3. Developing Models For The Purpose Of Understanding Legacy Systems

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Magdalena Bergqvist; [2022]
    Nyckelord :;

    Sammanfattning : In the context of this thesis, legacy systems refer to old computer programs that are highlyvaluable to a company. Maintaining these legacy systems is costly and can consume up to 80%of companies’ budgets [1]. Understanding legacy systems is essential when maintaining them,which consumes large parts of companies’ budgets. LÄS MER

  4. 4. Modifiering av datorspel- vilka hjälpmedel som tillhandahålls av spelutvecklare

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Jonathan Berg Josefsson; David Strömqvist; [2022]
    Nyckelord :computer game modification; mod tools; modding aids; computer game; mod; datorspelsmodifikation; modverktyg; moddningshjälpmedel; datorspel; mod;

    Sammanfattning : Datorspelsindustrin har genom åren haft delade meningar gällande modifiering av deras spel. Några av dem har varit väldigt positiva till det, vilket lett till att deras spel ibland lever vidare längre än de borde eller till och med början av en helt ny genre av datorspel. LÄS MER

  5. 5. Automating Feature-Extraction for Camera Calibration Through Machine Learning and Computer Vision

    Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknik

    Författare :Elias Åkeborg; [2021]
    Nyckelord :Machine learning; Computer vision; Feature-extraction; Classification; Camera Calibration; DeepLab; U-Net; Ridge Detection; Sub-pixel optimization; Artificial Intelligence; Technology and Engineering;

    Sammanfattning : Machine learning as a field has expanded in an explosive manner, with more companies interested in using the technology. One of these companies, Spiideo, uses Machine learning to automatically stream and record sports, highlighting key events - all automatically without a cameraman. LÄS MER