Sökning: "Console"
Visar resultat 6 - 10 av 89 uppsatser innehållade ordet Console.
6. A decade with robot-assisted surgery : How far have we come? A study comparing surgical outcomes in rectal cancer
Master-uppsats, Örebro universitet/Institutionen för medicinska vetenskaperSammanfattning : Introduction: In recent years, robot-assisted surgery has taken over as a first option in rectal cancer treatment. The overall perception is that robot-assisted surgery is a method with good surgical outcomes. Many current studies have focused on comparing robot-assisted surgery to conventional laparoscopy. LÄS MER
7. The Dark Patterns of Battle Passes : Investigating player attitudes to a growing type of microtransaction
Master-uppsats, Umeå universitet/Institutionen för informatikSammanfattning : In recent years, many PC and console video games have seen a shift towards live service models as a means of generating recurring revenue through in-game purchases called microtransactions. Microtransactions have been linked to the concept of dark patterns—design patterns that favour the service at the expense of the end user—due to their possible negative impact on the user experience. LÄS MER
8. Detecting Bad Smells in Industrial Requirements Written in Natural Languages
Kandidat-uppsats, Mälardalens universitet/Akademin för innovation, design och teknikSammanfattning : A key factor in creating software of good quality is that the requirements for the project being developed are as unambiguous and clear as possible, so the developers will be able to develop the product quickly and effectively. So, there is a need for tools that help requirements engineers create quality requirements. LÄS MER
9. Bara ny teknik eller faktiskt annorlunda? : En kvalitativ studie av VR-användares behov och tillfredställelser.
Kandidat-uppsats, Linnéuniversitetet/Institutionen för medier och journalistik (MJ)Sammanfattning : The purpose of this thesis is to present the different needs that can arise before VR use,and gratifications obtained by consumption. This includes finding out what media content users consume in VR, their motivations for why they consume the selectedcontent, how the choice of VR before other medium affects situations or interaction, and they feel after a session in virtual reality. LÄS MER
10. “I want to steal that car! -Oh no, just another impulse from a video game” : En kvantitativ enkätstudie om svenska tv-spelares upplevelse av Game Transfer Phenomena
Kandidat-uppsats, Högskolan i Gävle/Avdelningen för humanioraSammanfattning : Syftet med denna uppsats var att undersöka om och hur svenska tv-spelare från olika Facebook-forum har upplevt Game Transfer Phenomena. GTP är ett fenomen där tv-spelens värld påverkar tv-spelarna efter att de slutat spela. Utifrån psykologen Angelica B. LÄS MER