Sökning: "Control Box"

Visar resultat 1 - 5 av 200 uppsatser innehållade orden Control Box.

  1. 1. Uppväxtmiljöns påverkan på den unga värphönans stressnivå

    Master-uppsats, SLU/Dept. of Animal Environment and Health

    Författare :Agnes Wijk; [2024]
    Nyckelord :värphöns; uppväxtmiljö; stress; beteende; H L kvot; multifaktoriellt beteendetest;

    Sammanfattning : Kronisk stress inom äggproduktionen resulterar i stora negativa konsekvenser på djurvälfärd och produktion och kan bland annat uppstå när hönorna ej tillåts ge utlopp för deras beteendebehov. Denna studie utfördes för att bidra med information kring hur uppväxtmiljön bör utformas för att minska stressnivån hos kycklingarna. LÄS MER

  2. 2. Thinking Outside the Box Inside the Chat Box - The Impact of Large Language Models on Innovation

    Master-uppsats, Göteborgs universitet/Graduate School

    Författare :Carl Ericson; Mattias Eriksson; [2023-07-19]
    Nyckelord :Innovation; Creativity; Product Improvement; LLMs; ChatGPT;

    Sammanfattning : Innovation is a key driver in the pursuit of development for both organizations and society. The development of large language models (LLMs) is disrupting industries and redefining various tasks traditionally performed by humans, including how innovation could be conducted. LÄS MER

  3. 3. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    Uppsats för yrkesexamina på avancerad nivå, Lunds universitet/Engelska

    Författare :Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Nyckelord :Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Sammanfattning : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. LÄS MER

  4. 4. System Identification of a Fixed-Wing UAV Using a Prediction Error Method

    Master-uppsats, Linköpings universitet/Reglerteknik

    Författare :Trulsa Eriksson; [2023]
    Nyckelord :System identification; Fixed-wing UAV; Modelling; Parameter estimation;

    Sammanfattning : Unmanned aerial vehicles (UAVs) is a rapidly expanding area of research due to their versatile usage, such as inspection of places inaccessible to humans and surveillance missions. This creates a demand for a reliable model that can accurately describe the dynamics of the system in order to improve the performance of the vehicle. LÄS MER

  5. 5. Cooperative Modular Neural Networks for Artificial Intelligence in Games : A Comparison with A Monolithic Neural Network Regarding Technical Aspects and The Player Experience

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Författare :Emil Högstedt; Ove Ødegård; [2023]
    Nyckelord :Neural Network; Modularization; Sensor; Reinforcement Learning; Supervised Learning; Neuralt Nätverk; Modulärisering; Sensor; Förstärkningsinlärning; Väglett Lärande;

    Sammanfattning : Recent years have seen multiple machine-learning research projects concerning agents in video games. Yet, there is a disjoint between this academic research and the video game industry, evidenced by the fact that game developers still hesitate to use neural networks (NN) due to lack of clarity and control. LÄS MER