Sökning: "Control Display ratio"
Visar resultat 1 - 5 av 7 uppsatser innehållade orden Control Display ratio.
1. The Perception of Weight in Virtual Reality When Combining Velocity Limiting and Control/Display Ratio Modification
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : This study explored the perception of weight in virtual reality using the combination of limiting the velocity with which an object can be lifted and control/display ratio modification and what affordances and challenges the combination might bring. Both interaction methods have thus far been explored independently, but not together. LÄS MER
2. FEES IN SUSTAINABLE MUTUAL FUNDS : The relationship between the return on sustainable mutual funds and the total expense ratio in the U.S. and Sweden
Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/FöretagsekonomiSammanfattning : This thesis investigates the relationship between the total expense ratio and the 5-year performance to last month for sustainable mutual funds registered in Sweden and the United States. The increasing amount of mutual funds and the shift towards sustainability in the society gives cause to study the relationship between the total expense ratio and the performance of sustainable mutual funds rather than conventional mutual funds. LÄS MER
3. Damage Assessment of the 2018 Swedish Forest Fires Using Sentinel-2 and Pleiades Data
Kandidat-uppsats, KTH/GeoinformatikSammanfattning : When a devastating event such as a forest fire occurs, multiple actions have to be taken. The first priority is to ensure people's safety during the fire, then the fire has to be kept under control and finally extinguished. After all of this, what remains is a damaged area in the forest. LÄS MER
4. Manipulating Control-Display Ratios in Room-Scale Virtual Reality
Master-uppsats, KTH/Skolan för datavetenskap och kommunikation (CSC)Sammanfattning : This study examined how reduced control-display ratios on motion-tracked handheld controllers in virtual reality affected user immersion and sense of control. 24 participants played a puzzle game in virtual reality using one of three control-display ratios: one normal, and two that were reduced using the “Go-Go” technique. LÄS MER
5. How Will Different Control/Display Ratios Influence Muscle Fatigue and Game Experience in Virtual Reality Games?
Master-uppsats, KTH/Skolan för datavetenskap och kommunikation (CSC)Sammanfattning : The dramatic evolvement of Virtual Reality (VR) technique in recent years has enabled a rapid growth of VR games. In order to provide intuitive interaction with a virtual world, VR hand controllers were developed. Since this kind of controller is based on hand movement, the risk of getting fatigued becomes very high. LÄS MER