Sökning: "Cross King"

Visar resultat 1 - 5 av 6 uppsatser innehållade orden Cross King.

  1. 1. Stilstudie - Katherine Mansfield och Stephen King

    Kandidat-uppsats, Umeå universitet/Institutionen för kultur- och medievetenskaper

    Författare :Sten-Ove Sundlöf; [2019]
    Nyckelord :Place; Time; Focalisation; Romanticism; Modernism; Horror; Stylestudy; Plats; Tid; Fokalisering; Romantiken; Modernismen; Skräck; Stilstudie;

    Sammanfattning : In this essay I will present a stylestudy of he New Zeeland born author Katherine Mansfield, 1888 - 1923 and american master of horror, Stephen King, born 1947. The main focus is to analyze how they use the literary tools of time, place and focalisation and to make a literary experiment where I practise the learnings I have made. LÄS MER

  2. 2. Investigating the Practicality of Just-in-time Defect Prediction with Semi-supervised Learning on Industrial Commit Data

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Arsalan Syed; [2019]
    Nyckelord :;

    Sammanfattning : Some of the challenges faced with Just-in-time defect (JIT) prediction are achieving high performing models and obtaining large quantities of labelled data. There is also a limited number of studies that actually test the effectiveness of software defect prediction models in practice. LÄS MER

  3. 3. "Not exactly as a boy" : A Study of Queer Gender Performances, Cross-dressing, and Love Between Women in Sarah Waters’ Tipping the Velvet

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för språk (SPR)

    Författare :Lovisa Jonsson; [2018]
    Nyckelord :queer theory; gender studies; gender performance; cross-dressing; lgbt; lesbian; sarah waters;

    Sammanfattning : This study consists of an analysis of the novel Tipping the Velvet by Sarah Waters, in terms of cross-dressing as self-representation. The study aims to emphasise how cross-dressing can be significant when expressing one’s gender identity, by examining the gender identity and sexual orientation of the male impersonator Nancy Astley/Nan King and how she reacts to her own queerness. LÄS MER

  4. 4. “[E]en strict offensive och defensive alliance” and “the danger this King and the 2 Queens were in” : News Reporting in Early Modern Swedish and English Diplomatic Correspondence

    Master-uppsats, Stockholms universitet/Engelska institutionen

    Författare :Niclas Vikström; [2017]
    Nyckelord :Historical sociolinguistics; epistolography; Early Modern Swedish; Early Modern English; exploratory case study; Baron Christer Bonde; Charles X of Sweden; John Robinson; Sir Leoline Jenkins; diplomatic correspondence; textual superstructure; semantic macrostructure; narration of news; attributing of titles; multilingualism;

    Sammanfattning : The study of early cross-linguistic diplomatic epistolography was first introduced in Brownlees' (2012) comparative study of Italian and English personal newsletters. Given the field’s young age and the strong need for both further research and the retrieving of new, untranscribed and unanalysed data, the present study set out to help move this field forward by examining, at both a textual superstructure and semantic macrostructural level, two sets of unchartered diplomatic newsletters which representatives at foreign courts despatched back to their respective home countries. LÄS MER

  5. 5. Incremental digital product innovation in social mobile games : A case study of King Digital Entertainment

    Magister-uppsats, Umeå universitet/Institutionen för informatik

    Författare :Mònica García Hernández; Madeleine Volter; [2014]
    Nyckelord :King; Candy Crush Saga; Freemium business model; Innovation; Social Mobile Games; Cross Platform Games; Viralization; Facebook;

    Sammanfattning : The aim of this thesis was to increase understanding of King company success in the social mobile game industry by asking the question: How does a company manage to organize the innovation work in successful casual games within social mobile gaming industry? In order to answer it, we conducted a case study research with secondary data in which we examined the company to discover the elements that contribute to this success, despite a lack of research in how these kind of companies build their business model and strategies, highlighting the players' behaviour. Our findings conclude it is possible to success in social mobile game industry using incremental innovation in different aspects: games design, implementation of the games, and in the business model. LÄS MER