Sökning: "Cross-platform utveckling"

Visar resultat 1 - 5 av 36 uppsatser innehållade orden Cross-platform utveckling.

  1. 1. Developing a Neural Network Model for Semantic Segmentation

    M1-uppsats, KTH/Skolan för kemi, bioteknologi och hälsa (CBH)

    Författare :Ronny Westphal; [2023]
    Nyckelord :Semantic segmentation; neural network; Unity Barracuda; PyTorch; augmented reality; Semantisk segmentering; neurala nätverk; Unity Barracuda; PyTorch; augmenterad verklighet;

    Sammanfattning : This study details the development of a neural network model designed for real-time semantic segmentation, specifically to distinguish sky pixels from other elements within an image. The model is incorporated into a feature for an Augmented Reality application in Unity, leveraging Unity Barracuda—a versatile neural network inference library. LÄS MER

  2. 2. Guidelines on choosing between native and cross platform development : A comparative study on the efficiency of native and cross-platform mobile development

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Andrae Folke; Rahul Sharma Kothuri; [2023]
    Nyckelord :Native application development; Flutter; Guidelines; Comparative analyses; Cross Platform development; Nativ applikationsutveckling; Flutter; Guidelines; Jämförande analyser; tvärplattformsutveckling;

    Sammanfattning : The first decision in an application development project is choosing the application development platform. Until recently, native application development was the dominant development platform used. LÄS MER

  3. 3. Comparing User Interface Design Implementation between Cross-Platform and Native Mobile Applications : FlutterFlow versus Jetpack Compose

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Adrian Jonsson Sjödin; Alexander Lundqvist; [2023]
    Nyckelord :Cross-Platform; Native; Mobile development; Low-code; Jetpack Compose; FlutterFlow; User interface; Cross-Platform; Native; Mobilutveckling; Low-code; Jetpack Compose; FlutterFlow; Användargränssnitt;

    Sammanfattning : Smartphones have become indispensable in modern life, largely due to the vast array of apps that aim to simplify and enrich our daily experiences. Given the vast number of apps available, it's crucial to have a unique and user-friendly UI to stand out from the crowd. LÄS MER

  4. 4. Performance Evaluation of Kotlin Multiplatform Mobile and Native iOS Development in Swift

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Anna Skantz; [2023]
    Nyckelord :Kotlin Multiplatform Mobile; Cross-platform; Native; iOS; Kotlin; Swift; Performance Evaluation; Benchmarking; Mobile; Garbage Collection; Kotlin Multiplatform Mobile; Plattformsoberoende; Native; iOS; Kotlin; Swift; Prestandautvärdering; Benchmarking; Mobil; Garbage Collection;

    Sammanfattning : Today's mobile development resides in the two main operating systems Android and iOS. It is popular to develop mobile applications individually for each respective platform, referred to as native development. To reduce additional costs, cross-platform solutions have emerged that enable shared development for both platforms. LÄS MER

  5. 5. Evaluation of Rust and WebAssembly when building a Progressive Web Application : An analysis of performance and memory usage

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Natan Teferi Asegehegn; [2022]
    Nyckelord :Progressve Web Applications; WebAssembly; Performance evaluation; Memory usage; Progressiva Webapplikationer; WebAssembly; Prestationsutvärdering; Minnesanvändning;

    Sammanfattning : One problem that has been plaguing software development is the multitude of platforms that are available to users. Consequentially, a company needs to provide its service on multiple devices, running different operating systems, in order to reach as many end-users as possible. This leads to increased development complexity and costs. LÄS MER