Sökning: "Cultural Intelligence"
Visar resultat 1 - 5 av 99 uppsatser innehållade orden Cultural Intelligence.
1. Exploring the Integration of Artificial Intelligence Tools in English as a Foreign Language (EFL) Pedagogy. A Literature Review
Uppsats för yrkesexamina på grundnivå, Göteborgs universitet / LärarutbildningsnämndenSammanfattning : The introduction of artificial intelligence (AI) tools in schools has sparked a polarised debate about its negative impact on critical thinking, plagiarism, and problem-solving skills. Future educators will be affected by the tools, prompting this thesis to explore their potential benefits and challenges through a literature review. LÄS MER
2. Svensk underrättelseinhämtning och organisationskultur under 1939/1940 : En studie av försvarsstabens fokus på sovjetisk styrkeuppbyggnad i Estland genom en kvalitativ text- och kulturanalys
Kandidat-uppsats, FörsvarshögskolanSammanfattning : This study is about a mapping of the Swedish Defense Staff's focus area for information gathering regarding the Soviet military capability, based on their military build-up in Estonia during the fall of 1939 and the spring of 1940. Relevance for this study is found in the research gap identified in previous research and intends to be able to produce a deeper understanding of the defense staff's view of the military-strategic significance of the Soviet Union's military build-up. LÄS MER
3. Information och makt : Svenska militärattachéers rapportering gällande Norge och Ryssland 1914-1918 sett ur ett underrättelsepolitiskt perspektiv
Kandidat-uppsats, FörsvarshögskolanSammanfattning : Using a qualitative text analysis tying into the hermeneutic tradition, this study aims to explain how Swedish military attachés, as part of the process of professionalization, reported information as possible proponents of their own armed service during WW1. Michael I. LÄS MER
4. Creation of a Virtual Reality Experience for the Virtual Conservation of The Flamman Theater Using Unreal Engine 4
Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : The Flamman Theater identity was successfully digitally preserved for the cultural heritage of Gothenburg by creating a video game, while tested with pandemic restrictions. On the technical side, this project combines virtual reality, artificial intelligence and game mechanics to create an immersive atmosphere, inviting people to watch movies inside as the original theater was intended. LÄS MER
5. Learn by Doing Psychology
Uppsats för yrkesexamina på avancerad nivå, Malmö universitet/Fakulteten för lärande och samhälle (LS)Sammanfattning : The purpose of this study is to review material from the scientific field of psychology and where appropriate adapt it to experiential and active learning classroom experiences. The study is conducted in order to meet the Swedish curriculum for gymnasium and the courses Psychology 1 and 2. LÄS MER