Sökning: "Customization"

Visar resultat 1 - 5 av 286 uppsatser innehållade ordet Customization.

  1. 1. Entrepreneurship Education in HEIs: Comparing Innovative Teaching Methods and Curriculum Design Approaches - A Multiple Case Study of 5 European HEIs

    Master-uppsats, Göteborgs universitet/Graduate School

    Författare :Aleksei Kuchera; Douglas Redman; [2020-07-23]
    Nyckelord :entrepreneurship education; innovations in entrepreneurship education; entrepreneurship education in universities; practices in entrepreneurship education; teaching methods; curriculum and content design;

    Sammanfattning : The thesis addresses modern practices in teaching methods and curriculum design approaches that are currently being used by top-ranked European higher education institutions (HEIs) in delivering their entrepreneurship programs. It reveals key differences and similarities in terms of what content and teaching methods the programs are using to teach entrepreneurship. LÄS MER

  2. 2. The complexity of circular business models and the effect of firm size in the clothing industry - A variable development and quantitative study for the clothing industry

    Kandidat-uppsats, Göteborgs universitet/Företagsekonomiska institutionen

    Författare :Christoffer Lindström; Carl Berggren; [2020-07-01]
    Nyckelord :Circular business models; circular economy; sustainable business models; closing the loop strategies;

    Sammanfattning : With the newly added focus on the social and environmental costs associated with the fast fashionand clothing industry, many researchers have attempted to solve the problem and come up withvalid theories for change. A way to minimize externalities is with the implementation of circular businessmodels, which have become increasingly relevant to prolong the life cycle of products, reducethe use of natural resources and minimize harmful emissions and can, therefore, be a possible solutionto the problem. LÄS MER

  3. 3. Volvo GTT Brake Simulation Tool : Virtual vehicle using data driven approach for rapid testing

    M1-uppsats, Jönköping University/JTH, Industriell produktutveckling, produktion och design; Jönköping University/JTH, Industriell produktutveckling, produktion och design

    Författare :Markus Johannesson; Anders Tolf; [2020]
    Nyckelord :Virtual Vehicle; Brake simulation; Braking; Simulation; Cost reduction; Customization;

    Sammanfattning : The project has been conducted in collaboration with the company Volvo Group Truck Technology and deals with the area of ​​brake development. The purpose of this thesis is to develop a simulation tool to perform rapid testing of the brake system. LÄS MER

  4. 4. The price you’re worth: A case-study of pricing in the TIC-market

    Master-uppsats, Linköpings universitet/Industriell ekonomi; Linköpings universitet/Industriell ekonomi

    Författare :Kasper Vinberg; Stefan Lindstedt; [2020]
    Nyckelord :Pricing; Value-based; Value; Value-based price; Value-based Pricing; TIC; TIC-market; Testing; inspection and certification; pricing practice; pricing strategy; Kasper Vinberg; Stefan Lindstedt; kasvi918; KasperStefan; Cost-based; kostnadsbaserad; värdebaserad; konkurrensbaserad; competition-based; behavior; mindset; change; WTP; Kundvärde; Customer value; customer; customer value proposition; pricing strategy; pricing practice; Perceived customer value; kundvärde;

    Sammanfattning : How to price your offering is one of the main managerial decision issues today and is alarmingly often not grounded in necessary market and cost research. Pricing is a complex topic, dependent on a multitude of internal and external factors, which makes pricing practice and strategy alignment even more difficult. LÄS MER

  5. 5. Designing and using gamification elements to improve students’ user experience in a video-based mobile language learning app

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Thor Galle; [2020]
    Nyckelord :mobile-assisted language learning; video-based language learning; usability; UX; usability; user experience and educational features of m-learning environments MUUX-E ; gamification;

    Sammanfattning : With the rise of the smartphone industry, the domain of mobile-assisted language learning (MALL) has increasingly grown. A large number of language learning applications have been developed aiming to support individuals’ second language acquisition on various levels, e.g. LÄS MER