Sökning: "DGBL"

Hittade 4 uppsatser innehållade ordet DGBL.

  1. 1. The study of digital gamebased learning on motivating Chinese primary students to study mathematics

    Master-uppsats, Linnéuniversitetet/Institutionen för informatik (IK)

    Författare :Xiaoyue Peng; [2019]
    Nyckelord :Digital game-based learning; DGBL; Qualitative research; Qualitative data and Online research;

    Sammanfattning : The research focus of this paper discusses digital game-based learning as a novel learning approach and further emphasises on the empirical study of technologies motivating Chinese primary students to study and learn mathematics at home. Considering that digital game-based learning is still under development, the effects of it is still controversial. LÄS MER

  2. 2. Computer gaming’s facilitation of the English subject : A quantitative research on the influence of computer gaming on students' English performance

    Uppsats för yrkesexamina på grundnivå, Örebro universitet/Institutionen för humaniora, utbildnings- och samhällsvetenskap

    Författare :Jonas Olsén; [2017]
    Nyckelord :Video games; extracurricular; EFL; DGBL; Gaming and grades.;

    Sammanfattning : The focus of this study is the correlation between spent time on gaming and student grades. It is my hypothesis that computer gaming has potential for students to acquire communicative competences in English. LÄS MER

  3. 3. Mind the Gap : A qualitative study on preschool teachers’ perception on digital game-based learning

    Master-uppsats, Stockholms universitet/Institutionen för pedagogik och didaktik

    Författare :Anastasia Thomai Raptopoulou; [2015]
    Nyckelord :Digital game-based learning; digital games; early childhood education; digital games in education; digital games integration; teacher practice; pedagogical issues; media in education;

    Sammanfattning : The research reported here is a qualitative case study aimed to identify the position of digital game-based learning (DGBL) in the public and private preschools of Stockholm. The research is placed within the broader framework of digital game-based learning and the practical implementation of digital games in education, while the emphasis of the study is given to the role of the teachers in the practical implementation of digital games into the classroom. LÄS MER

  4. 4. Chokladtäckt broccoli och jakten på en utsökt morot : Reflexiv rapport om att utforma ett lärande datorspel om riskhantering för körskolor

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för kommunikation och information

    Författare :Calle Kyhlberg; [2007]
    Nyckelord :Spel; Datorspel; Speldesign; Designdokument; Riskhantering; Serious Games; Edutainment; DGBL;

    Sammanfattning : Uppsatsen är en reflektiv rapport om ett verk som behandlats inom ramen för examensarbete i medier vid Högskolan i Skövde. Verket består av ett designdokument för ett bilspel om riskhantering för körskolor. LÄS MER