Sökning: "David Hultsten"
Hittade 2 uppsatser innehållade orden David Hultsten.
1. Rules of Thumb for VR RTS games
Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : Creating good user interfaces in VR can be a challenge especially when trying to make strategy games in VR. The reason is that strategy games tend to have a lot of GUI (Graphical User Interface) on the screen during gameplay. LÄS MER
2. BIAS - A Unity Asset for Procedurally Generating Cities
Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : Procedural content generation, or PCG, is a method of algorithmically generating, for instance, video game content with a limited amount of user input. The purpose of this project is to explore how PCG may be used in game development to make the process of creating game assets less time consuming. LÄS MER