Sökning: "Defense"
Visar resultat 26 - 30 av 1037 uppsatser innehållade ordet Defense.
26. ÖB beordrar framåt marsch- varför står vi kvar? : Om samspelen mellan linjeorganisation och processer
Kandidat-uppsats, Högskolan i Halmstad/Akademin för företagande, innovation och hållbarhetSammanfattning : The Swedish Armed Forces is an organisation that is constantly undergoing changes. The period after the dissolution of the Warsaw Pact means that several defense decisions during the 1990s and early 2000s are enforced with extensive cuts and changed tasks for the organization. LÄS MER
27. Recognizing and Defending Against Phishing Attacks in Large Organizations
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : As technology keeps integrating further into our personal and professional lives, digital security is a growing concern for our individual and public safety. Email phishing is the most common attack vector, often utilized by malicious actors to trick victims into taking irresponsible actions that benefit the attackers. LÄS MER
28. The Decline of Women's Rights : A Case Study About Women's Rights in Afghanistan
Kandidat-uppsats, Linnéuniversitetet/Institutionen för samhällsstudier (SS)Sammanfattning : Women all around the world struggle with issues related to gender equality and the patriarchy in many different ways. The women of Afghanistan are one of the groups of women most affected by misogynistic regimes and informal institutions. LÄS MER
29. Studies on future Mine Countermeasure Vessels (MCMV)
Master-uppsats, Blekinge Tekniska Högskola/Institutionen för matematik och naturvetenskapSammanfattning : Background Maritime transportation is vital for international trade, and any disruption to this flow can have severe financial and environmental consequences. Ship mines, both old and new, present significant risks as man-made obstacles. LÄS MER
30. Improving player experience using Flow in Tower Defense game Daidala : A case study on improving Flow according to Sweetser & Wyeth's GameFlow criteria
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : Using a Research through Design approach, this research aims to utilize the criteria of Flow outlined by Csikszentmihályi in Flow: The Psychology of Optimal Experience (2014) and later adapted to videogames by Sweetser & Wyeth in GameFlow: a model for evaluating player enjoyment in games (2005) to improve the Tower Defense game Daidala by increasing players’ time spent in a state of Flow. This serves to provide future game designers with an example of how this model and these concepts can be applied when designing and developing a game. LÄS MER