Sökning: "Design of experiment"

Visar resultat 1 - 5 av 1325 uppsatser innehållade orden Design of experiment.

  1. 1. Fotbollsmålvakters antecipation under straffläggning : Betydelsen av explicit kontextuell information

    Kandidat-uppsats, Högskolan i Halmstad/Akademin för hälsa och välfärd

    Författare :Hampus Abrahamsson; [2024]
    Nyckelord :Antecipation; Fotballgoalkeepers; Bayesian theory; explicit contextual prior information; kinematic information; Antecipation; Fotbollsmålvakter; Bayesiansk teori; explicit kontextuell förhandsinformation; kinematisk information;

    Sammanfattning : Syftet med studien var att studera effekten av explicit kontextuell förhandsinformation på olika reliabilitetsnivåer hos fotbollsmålvakters förmåga att rädda straffar. Hypotesen som sattes utgick från att det skulle finnas en effekt av kontextuell förhandsinformation under förhållandet med stark handlingstendens, samtidigt skulle det inte finnas någon effekt av kontextuell förhandsinformation på målvakters förmåga vid förhållandet av svag handlingstendens. LÄS MER

  2. 2. I förtroendekrisens skottlinje : En experimentell studie om krismeddelanden från influencers och organisationer och deras effekt på mottagarnas upplevda förtroende

    Kandidat-uppsats, Karlstads universitet/Fakulteten för humaniora och samhällsvetenskap (from 2013)

    Författare :Emma Fransson; Ebba Sandberg; [2024]
    Nyckelord :crisis communication; trust; influencers; organizations; crisis of trust; experiment; kriskommunikation; förtroende; influencers; organisationer; förtroendekris; experiment;

    Sammanfattning : "The best way to manage a crisis is to prevent one" (Coombs, 2019, p.19). A statement that in its simplicity is extremely powerful. However, today's digitalized society has contributed to the rapid dissemination of information and scrutiny of content that has complicated the management of crises. LÄS MER

  3. 3. Designing User Interfaces for Increased Depth Perception in Remote Crane Operation

    M1-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Johan Harju; [2024]
    Nyckelord :Depth perception; teleoperations; view perspective; graphical user interface; remote operation;

    Sammanfattning : This study investigates different design choices for graphical user interfaces meant to improve depth perception in remote crane operation through measuring efficiency and user experience. To achieve this, three different graphical user interface designs were created and implemented into a cargo port simulator within the game engine Unity. LÄS MER

  4. 4. Public goods games for collective agri-environmental contracts design

    Master-uppsats, SLU/Dept. of Economics

    Författare :Riccardo Spada; [2024]
    Nyckelord :Framed field experiment; Cooperation; Collective action; Heterogeneous endowment;

    Sammanfattning : This thesis conducts a structured literature review of public goods games (PGG) experiments to analyze the differences between laboratory and field studies and to understand whether farmers cooperate more or less than standard PGG subjects. In addition, novel data on public goods games conducted on European farmers from Germany, Hungary, Netherlands, and Poland are analyzed to understand the effect of heterogeneous starting endowments on cooperation. LÄS MER

  5. 5. The mirage of agreeableness : A study of the impact of free-riding behavior on the sucker-effect

    Kandidat-uppsats, Södertörns högskola/Psykologi

    Författare :Adnan Suljakovic; Gustav Westerman; [2024]
    Nyckelord :Sucker-effect; free-rider; social loafing; agreeableness; group work; in-group; out-group; dyads; motivational loss;

    Sammanfattning : In group work, the sucker-effect is a motivational loss in which effort is reduced due to feeling taken advantage of when other group members intentionally avoid work, known as free-riding. No previous studies on the sucker-effect have investigated moderating factors that can be attributed to the free-rider. LÄS MER