Sökning: "Digital Preservation"
Visar resultat 11 - 15 av 102 uppsatser innehållade orden Digital Preservation.
11. Att skapa ett webbarkiv : en analys av tre svenska initiativ
Master-uppsats, Uppsala universitet/Institutionen för ABMSammanfattning : Only a few extensive web archiving projects have been conducted in the Swedish cultural heritage sector with the goal of preserving digital cultural heritage and advancing research. This thesis aims to acquire knowledge on how such projects can be executed by analyzing three different projects of that kind. LÄS MER
12. A Photogrammetric Workflow to Produce 3D-Models of Geological Samples
Kandidat-uppsats, Uppsala universitet/Mineralogi, petrologi och tektonikSammanfattning : Photogrammetry and Structure-from-Motion (S-f-M) is a low-cost method of producing digital 3D models of rock samples that can be used for many different research and educational purposes. A 3D model of a delicate rock sample would enable the preservation of the sample and reduce the need of physical manipulation. LÄS MER
13. From Pixels to Culture : Gamification and Extended Reality in the Modern Museum
Master-uppsats, Uppsala universitet/Institutionen för ABMSammanfattning : This thesis aims to explore the theory, implementation, and critical aspects of gamification and extended reality employed within the cultural sector. More specifically the impact of gamification and virtualization on the information dissemination by the institutions and what it means for the visitor as well as the challenges that arise with the use of such technologies and potential points of criticism. LÄS MER
14. Spelhistoriens arvingar : En arkivstudie av svenska spelares attityder till digitalt spelbevarande
Master-uppsats, Lunds universitet/Avdelningen för ABM, digitala kulturer samt förlags- och bokmarknadskunskapSammanfattning : This thesis aims to elicit different attitudes toward digital game preservation among Swedish digital game players. The questions in focus can be divided into two groups: the attitudes toward preservation of the games themselves, and the attitudes toward safeguarding the sociocultural aspects that stem from player interaction with digital games. LÄS MER
15. Cloud Computing and the GLAM sector : A case study of the new Digital Archive Project of Åland Maritime Museum.
Master-uppsats, Uppsala universitet/Institutionen för ABMSammanfattning : This thesis examines the benefits and drawbacks of cloud computing technology within the GLAM (Galleries, Libraries, Archives, and Museums) sector of Sweden and Finland. It employs the case study of the recently developed and launched Digital Archive Project at Åland Maritime Museum which leveraged the Amazon Web Services (AWS) technology stack to provide a cloud-based digital platform for the museum's archival materials. LÄS MER