Sökning: "Digital design flow"

Visar resultat 11 - 15 av 132 uppsatser innehållade orden Digital design flow.

  1. 11. Advergames : En studie om hur ett spelifierat reklamformatfungerar på en social plattform med inriktning på videoklipp

    Kandidat-uppsats, Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Författare :Matilda Nimvik; Alice Duncalf; [2023]
    Nyckelord :Gamification; Advergames; Prototype; Online Advertisement; Persuasive Games; Flow; Design Science; Spelifiering; Advergame; Prototyp; Reklam Online; Persuasiva Spel; Flow; Designvetenskap;

    Sammanfattning : Studien diskuterar hur spelifierad reklam, ett så kallat advergame som kombinerar spel ochreklam, kan påverka användarnas engagemang på en plattform såsom Youtube. En prototypskapades med målet att illustrera hur spelifierad reklam på en videoplattform kan se ut. LÄS MER

  2. 12. Algorithmic Multi-Ported Memories Enabled Power-Efficient Pre-Distorter Design in ASIC

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Xuying Shen; [2023]
    Nyckelord :Multi-ported memory; Digital Pre-distortion; Hardware design; ASIC; Power efficiency; Flerporterat minne; Digital Pre-distortion; Hårdvarudesign; ASIC; Effekteffektivitet;

    Sammanfattning : The transition from the 5G to the 6G era is a pivotal juncture in contemporary wireless communication. Under such a circumstance, Digital Pre-Distortion (DPD) technology has established its significance as an effective method to linearize Power Amplifiers. LÄS MER

  3. 13. Digital transformation in interior design industry using human-centered design : Addressing internal limitations in the furniture, fixtures, and equipment department and enhancing satisfaction of corporate clients and interior design professionals of UAE-based interior design company

    Master-uppsats, Mälardalens universitet/Akademin för innovation, design och teknik

    Författare :Yuliya Urban; [2023]
    Nyckelord :;

    Sammanfattning : This research provides a comprehensive analysis of the commercial furniture sales industry, with a focus on identifying how digital technologies can be utilized to improve customer satisfaction. The study explores the various internal limitations that can impact customer satisfaction, such as communication breakdowns, lack of collaboration, and inefficient project management processes. LÄS MER

  4. 14. Exploring User Experience and Risks of VR in Museum Exhibits : A Case Study of 1238: The Battle of Iceland

    Master-uppsats, Uppsala universitet/Institutionen för ABM

    Författare :Tom Lundmark; [2023]
    Nyckelord :Museum; Virtual Reality; Digital Humanities; User Experience; Case study; Engagement; Virtual Heritage;

    Sammanfattning : This thesis investigates the User eXperience (UX) and risks associated with Virtual Reality (VR) technology in museum exhibitions. The study builds upon the Hybrid Museum Experiences: Theory and Design by Løvlie, Sundnes et al. (2022) and adopts the User eXperience in Immersive Virtual Environment (UXIVE) Model developed by Tcha-Tokey et al. LÄS MER

  5. 15. Integrating Fire Evacuation into the Building Information Modelling Workflow

    Master-uppsats, Lunds universitet/Avdelningen för Brandteknik

    Författare :Nazim Yakhou; [2022]
    Nyckelord :Fire Safety Engineering; Building Information Modelling; Fire Evacuation; Performance Based Design; Golden Thread of Information; Technology and Engineering;

    Sammanfattning : Building Information Modelling (BIM) is arising gradually as a useful methodology in the AEC field. One of the many benefits of BIM is coordination between stakeholders from multiple disciplines. However, the field of Fire Safety Engineering (FSE) is relatively lagging by its lack of integration into this digital workflow. LÄS MER