Sökning: "DirectX"

Visar resultat 1 - 5 av 47 uppsatser innehållade ordet DirectX.

  1. 1. A comparative performance analysis of Fast Fourier Transformation and Gerstner waves

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Morgan Westerberg; Oliver Olguin Jönsson; [2023]
    Nyckelord :Water simulation; Procedural methods; Ocean waves; Fast Fourier Transformation; Gerstner waves;

    Sammanfattning : Background:  As time moves on hardware is able to tackle heavier and more complex computations in real-time systems. This means that more realistic and stylistic environments can be computed. One of these environments is the ocean. LÄS MER

  2. 2. Enhancing Autodesk Maya´s rendering capabilities: : Development and integration of a real-time render plug-in incorporating the extended feature of Toon-Shading

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Zannie Karlsson; Liye Yan; [2023]
    Nyckelord :Software prototyping; Cel-shading; Shading algorithm; 3D-computer graphics; Non-photorealistic rendering technique;

    Sammanfattning : Background- Autodesk Maya is by its long existence one of the most established 3D-modeling software that enables users to create meshes and the software can handle a majority of processes associated with graphic models, animation, and rendering. Although there are arguably different third-party plug-ins that can be used to enhance the efficiency of Maya. LÄS MER

  3. 3. Phong Grass: A dynamic LOD approach to grass rendering

    Kandidat-uppsats, Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Författare :Oliver Klingspor; [2023]
    Nyckelord :Grass rendering; Level-of-detail; Phong tessellation;

    Sammanfattning : Background: Recreating nature in a virtual environment comes with many aspects and challenges. Grass rendering is a part of this area, and both performance and visual results must be taken into consideration. A common optimization approach is through static level-of-detail (LOD), however, a certain visual loss comes with the use of this. LÄS MER

  4. 4. Utvärdering av prestanda på variabel hastighetsskuggning

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Jonathan Carrera Iseland; Leonard Grolleman; [2021]
    Nyckelord :DirectX; Variable Rate Shading; Performance; Render; Benchmark;

    Sammanfattning : Bakgrund . Moderna spel blir mer krävande på hårdvaran och för att motverka detta utvecklas nya tekniker för att lätta på dessa krav. En sådan optimeringsteknik är Variable Rate Shading (VRS), som ingår i DirectX 12 API. Det tillåter utvecklare att variera kvaliteten på delar av ramen för att förbättra prestanda. LÄS MER

  5. 5. Managing Coherency in Real-TimeRay Tracing

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Fabio Camaiora; [2021]
    Nyckelord :;

    Sammanfattning : In recent years, ray tracing’s popularity in real-time rendering wasboosted by the introduction of GPUs which supported hardwareacceleration for ray tracing routines, which sped up the computationtime considerably. In spite of this, ray tracing is still expensive, andas such, most developers enhance their graphical applications with onlyselected raytraced effects, while still relying on rasterization for thecore visual component. LÄS MER