Sökning: "EXPLORATIVE INTERACTION DESIGN"

Visar resultat 1 - 5 av 43 uppsatser innehållade orden EXPLORATIVE INTERACTION DESIGN.

  1. 1. Exploring a Wearable Technology for Enhanced Learning : - a design concept

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Linus Thofte; [2024]
    Nyckelord :Exoskeleton; Haptics; Smart Glove; UX; Interaction Design; Embodied Music Cognition; Human-Machine Cooperation; Wearables; Learning System; Technology Matchmaking;

    Sammanfattning : This paper is an explorative interaction design study focusing on the development of a wearable device for enhanced learning of bodily skills. It uses a variation of technology scouting and matchmaking to explore possible technologies related to assistive technology for learning. LÄS MER

  2. 2. Exploring older adults' interaction with a gamified memory task. A pilot study to assess usability of the 'Brain Blossom' game

    Kandidat-uppsats, Institutionen för tillämpad informationsteknologi

    Författare :Hanna Persson; Vida William-Olsson; [2023-11-20]
    Nyckelord :gamified memory task; explorative study; biometric data; user experience; användarupplevelse; gamifierad minnesuppgift; explorativ studie; biometrisk data;

    Sammanfattning : The research employed a qualitative methodology to gather insights regarding the performance, as well as the emotional and physiological reactions of older adults engaging with the "Brain Blossom" game over three sessions. This was achieved by utilizing self-reported information, encompassing tools such as the Self Assessment Manikin scale and usability experience (UX) questionnaires. LÄS MER

  3. 3. Glimmers in the Dark : Enhancing Museum Experiences Through Interaction Design at the Natural History Museum of Denmark

    Magister-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Aline Zimmermann Maya Simoes; [2023]
    Nyckelord :Interaction design; installation; museum; public settings; physical interfaces; playful interaction; embodied interaction; families; children; user experience;

    Sammanfattning : In a digital and fast-paced world, museums are constantly updating their practices to support visitors’ experiences and interactive exhibits are increasingly gaining popularity. I collaborated with the Natural History Museum of Denmark to design an interactive room for their upcoming new building, specifically for the exhibit with the working title “Night in the Open Land”. LÄS MER

  4. 4. Are you the culprit or the victim in today’s digital society? The use of digital innovations in the Swedish fast fashion industry and its significance for consumer behavior

    Master-uppsats, Göteborgs universitet/Graduate School

    Författare :Josefine Jogdal; Irma Weberg Ekelund; [2022-08-05]
    Nyckelord :Digital innovation; digital transformation; persuasive technology; cognitive science; consumer behavior;

    Sammanfattning : The fashion industry has grasped a wide range of digital innovations, and the past decade has shown an increased junction between advanced digital innovation and consumption. Therefore, the mechanism of consumption is recognizing important transformation, following a redefinition of various areas from advertisements and markets to consumers and the concept of utility and value. LÄS MER

  5. 5. Towards a Richer Interaction Space with Gestural Interaction on Synthesizers

    Kandidat-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Anton Sjöö; [2022]
    Nyckelord :Gestural interaction; Kinaesthetic interaction; sound; synthesizer; musical interaction design;

    Sammanfattning : The synthesizer is a highly complex artefact. It is frequently employed in the music industry and renowned for its varied sound qualities. It employs rudimentary components such as buttons and knobs and is thus not equally renowned for its rich interactive possibilities. LÄS MER